PDA

View Full Version : Should I sculpt or should I use displacement maps ?


alienretro
05-12-2012, 02:47 AM
Hi folks, take a look at the following image:

http://www.catedra-alberto-benveniste.org/_fich/15/Castelo_Branco-_Judiaria-_Rua_dEga-Troco_entre_a_Tv._da_Rua_Nova_e_a_Rua_do_Arressario.jpg

The stones on the ground I can probably get away with displacement maps but what about the stones on the walls ? Should I spent some time carefully refining a displacement map or should I just sculpt it in zBrush (I know the basic about it) ?

TheOnlyAaron
05-12-2012, 06:41 PM
You could probably get away with a displacement map for it, but if you were thinking of spending the time to make the mudbox model and sculpt it all, i would say spend less time, make a few rocks and then place them by hand. They could be all instanced and save you some effort.

CGTalk Moderation
05-12-2012, 06:41 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.