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jamest0
05-03-2012, 07:17 PM
the latest from my rendering pipeline... there's a bit of flicker in the lighting due to my cheaping out to get some faster rendering times, and i'm having a bit of an issue getting my geometry not to invert due to the rapidly changing normals on the curves used, but all in all it's working. fiddling with a new iteration done using particles, just not really liking the rendering times involed :-\

comments and crits very welcome :)

regards,
james

http://youtu.be/3bvjpOk-VlM?hd=1

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05-03-2012, 07:18 PM
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