jamest0
05-03-2012, 07:17 PM
the latest from my rendering pipeline... there's a bit of flicker in the lighting due to my cheaping out to get some faster rendering times, and i'm having a bit of an issue getting my geometry not to invert due to the rapidly changing normals on the curves used, but all in all it's working. fiddling with a new iteration done using particles, just not really liking the rendering times involed :-\
comments and crits very welcome :)
regards,
james
http://youtu.be/3bvjpOk-VlM?hd=1
comments and crits very welcome :)
regards,
james
http://youtu.be/3bvjpOk-VlM?hd=1
