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View Full Version : poly and subdiv mapping tips?


beatoperator
01-20-2002, 02:05 PM
can anyone point me to polygonal and subdiv surfaces mapping with some basic tips and tricks? just need some notes on what I suppose to know and do when mapping subdivs and polygons, so I can start exploring myself...
for example I am experiencing problems with surfaces with holes... they are to messy when I go into UV texture editor! maya documentation does not help me very much... :(
When I put 2D textures as projection (triplanar) things can be much better, but I am not satisfied yet...

I hope I was at least a little bit clear where my problem is... :)

p.s. sorry about bad english

waltari
01-26-2002, 07:17 PM
http://www.highend3d.com/maya/tutorials/polyuv/

beatoperator
01-26-2002, 08:18 PM
cheers mate, nice one! :)

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