Chewey
01-20-2002, 02:00 PM
I've just started on a quest to add 3dsMax4 to my list of 3d ap tool set skills.
I'm saving out geometry from Lightwave as .obj and using Polytrans to import into Max and that works pretty nice. (the native LW 3ds max exporter works wacky) I'm importing lopoly cage geometry so that I can see how mesh smooth or Max's subd's work using that type of work flow.
Using mesh smooth isn't providing the nice smooth look I was expecting as it's looking a bit lumpy in places. I'm sure it's just my lack of experience but it appears there is some parameter tweak that needs attention. ( I'll admit I'm not too swift at navigating through the stack yet.)
Or perhaps there is a different modifier that's more appropriate to use.
Any tips or links to tutes on the subject would be appreciated. (I really like how Max allows the use of motion capture! I'm actually having fun discovering Max's capabilites. )
I'm saving out geometry from Lightwave as .obj and using Polytrans to import into Max and that works pretty nice. (the native LW 3ds max exporter works wacky) I'm importing lopoly cage geometry so that I can see how mesh smooth or Max's subd's work using that type of work flow.
Using mesh smooth isn't providing the nice smooth look I was expecting as it's looking a bit lumpy in places. I'm sure it's just my lack of experience but it appears there is some parameter tweak that needs attention. ( I'll admit I'm not too swift at navigating through the stack yet.)
Or perhaps there is a different modifier that's more appropriate to use.
Any tips or links to tutes on the subject would be appreciated. (I really like how Max allows the use of motion capture! I'm actually having fun discovering Max's capabilites. )
