becken
04-25-2012, 08:05 AM
Hello!!
I'm rendering a bar image with maya 2012 and mental ray.
I've attached two images: -botellas2: is the final light set up.
-botellas3: is a basic render to make sure the glass and liquid shaders work.
As you can see in 'botellas2', the area lights that are under the bottles spoil my final image.
In this link you can see the look I'm trying to achieve.
If you can't see the image go to google images and write 'Scottish whisky Edinburgh'
(http://1.bp.blogspot.com/_1ece_1s4bkU/TGXWDimztVI/AAAAAAAAJ6g/iEXNGuuuvFI/s1600/largest+collection+of+scotch+whiskey+in+edinburgh+by+Danny+Nicholson+at+flickr.jpg)
Is my lighting wrong or is it my shaders? The shaders are mia_material_x with the physical glass preset and an index of refraction of 1.33 for the bottle and 0.8 for the liquid.
Thank you!!
I'm rendering a bar image with maya 2012 and mental ray.
I've attached two images: -botellas2: is the final light set up.
-botellas3: is a basic render to make sure the glass and liquid shaders work.
As you can see in 'botellas2', the area lights that are under the bottles spoil my final image.
In this link you can see the look I'm trying to achieve.
If you can't see the image go to google images and write 'Scottish whisky Edinburgh'
(http://1.bp.blogspot.com/_1ece_1s4bkU/TGXWDimztVI/AAAAAAAAJ6g/iEXNGuuuvFI/s1600/largest+collection+of+scotch+whiskey+in+edinburgh+by+Danny+Nicholson+at+flickr.jpg)
Is my lighting wrong or is it my shaders? The shaders are mia_material_x with the physical glass preset and an index of refraction of 1.33 for the bottle and 0.8 for the liquid.
Thank you!!
