IronGoblin
11-21-2003, 05:24 AM
Hi there.
Im at it again. A couple of new questions this time.
Does anyone know if there is a way to create a polygonal model based on hypervoxels?
I had two solutions for this one. One was to go into modeler and make a ball with the diameter of the hypervoxel "blob". And then pointclone this with the point object used to make the hypercoxels. This worked quite well, but the object got too complex to work with (to many intersecting polygons).
The other was using metaballs with the same diameter as the hypervoxels and point clone this using the pointobject. But this only gave me lots of new points, and no metaball surface. So it didnt work either.
So if anyone have any suggestions on this then please let me know.
The other question i have is this. Is it possible to pointclone an object and have it rotated according to that vertex' normal? (i know a single vertex havent got a normal, but using surronding polygons it should be possible to calculate a median normal for that vertex....right?)
Hope someone has an answer for this one too.
Keep on truckin'
Im at it again. A couple of new questions this time.
Does anyone know if there is a way to create a polygonal model based on hypervoxels?
I had two solutions for this one. One was to go into modeler and make a ball with the diameter of the hypervoxel "blob". And then pointclone this with the point object used to make the hypercoxels. This worked quite well, but the object got too complex to work with (to many intersecting polygons).
The other was using metaballs with the same diameter as the hypervoxels and point clone this using the pointobject. But this only gave me lots of new points, and no metaball surface. So it didnt work either.
So if anyone have any suggestions on this then please let me know.
The other question i have is this. Is it possible to pointclone an object and have it rotated according to that vertex' normal? (i know a single vertex havent got a normal, but using surronding polygons it should be possible to calculate a median normal for that vertex....right?)
Hope someone has an answer for this one too.
Keep on truckin'
