View Full Version : Faded paint
Orkman 11-20-2003, 11:35 PM Hey there. Any good tutes out there for creating faded paint texture maps? I am talking the faded look you see on battlemechs and tanks and stuff. Weathered, faded chipped paint.
Any good URLs?
Thanks!
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leigh
11-21-2003, 12:14 AM
You don't need a tutorial - just use your Photoshop tools cleverly :)
Use a paintbrush on a low opacity, and use the wet edges option sometimes, and build up your layers of paint (use wet edges especially when you want the look of streaky, touched-up paint). Then use the Dodge tool, on a low setting, to create the faded areas :)
Orkman
11-21-2003, 12:25 AM
Yeah I have been messing with the filter-->brush strokes and get semi-good results. I think I just need to reference some good texture maps or look at more tanks.
I didn't even think about the dodge tool. Thanks for the advice Leigh!
leigh
11-21-2003, 12:33 AM
I do about 60-70% of my texture painting with the Dodge and Burn tools ;)
And yep, get more references! You can never have enough of those :)
griffdrc
11-21-2003, 02:09 AM
check out the textures that lightwave has on their site... they can help if for nothing else but reference... good luck
KOryH
11-21-2003, 02:37 AM
No offence to the texture goddess but I think that the dodge and brush tools are a finaling touch type tool if they are used at all. That is unless you really know what you are doing and realize how they alter your image. But they shift colors and go to black or white too fast
Or some undesired oversaturated color.
That said, I have been known to use a custom brush set to dodge to pick out a hot spot or a glow.
But for my money I would create the base metal layer you want and then the full clean paint layer on top of that and use a layer mask to paint in the transition between the two. This way you also have flexibility.
If you need a better explanation I am sure there are plenty of resources out there or just ask away.
Best of luck.
leigh
11-21-2003, 02:43 AM
Kory, I agree that the Dodge and Burn tools can totally and utterly ruin the image, which is why I always use them on very low intensity :) Especially the Burn tool.
What I've always loved about Photoshop is that there are always about 100 ways to do any particular thing! I think people develop their own habits over time anyway, no matter what they are initially taught.
I think I'm going to try your method now, hehehe...
And please don't call me the texture goddess dammit :p
KOryH
11-21-2003, 02:56 AM
Yup don't I know it Leigh.
While you are trying out that method also use an inner bevel effect on the paint layer with a one or two pixel distance.
It will add a little depth to the paint. it looks pretty convincing. or you can also copy your transition mask to generate spec bump diffuse etc...
I find it to be a pretty good work flow.
let me know what you think.
leigh
11-21-2003, 03:05 AM
Wow that actually works really nicely, Kory! I don't often use layer masks and I have generally always avoided using layer styles, but this does work well! :D
Thanks for the tip! I find the the colour of the bevel needs to be adjusted in most cases though :)
jmcalpin
11-21-2003, 03:19 AM
I gravitated away from dodge and burn when I discovered using Lighten and multiply. Now that I've looked back at dodge and burn they are different in Photoshop 7. They act like the former two I mentioned. Very cool.
Jay.
mokba
11-21-2003, 03:51 AM
kory, thanks for the mask tip. I never really had a reason to make a lot of use of this but you have opened my eyes to another set of possibilities.
leigh, I used to think layer styles were a cop out after spending years duplicating layers, blurring, etc. to create shadow details. I now find myself using them in all sorts of little ways to increase detail and eliminate geometry. I have found tweaking them to be worth hours of fun and games. wow, I think I just admitted to being a nerd.
mokba
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