View Full Version : Armed and Dangerous- Prisoner Escape_WIP
04-02-2012, 07:09 AM
Been playing around with mudbox for a couple of weeks now. Not a lot of time left, but gonna try and finish.
04-02-2012, 07:33 AM
Ok so heres my concept :
Basically a convict breaks out of a prison. Well hes a 'convict' escaping from a high- security prison so that should mean hes a "badass".:buttrock:That takes care of the Dangerous bit, hes gonna be Armed in sum way..Havent finalized what weapons he picks up on the way.. Not a very novel concept i know , but throw in a l'il sci-fi and im good to go.:)
So I started with the mudbox base mesh and fleshed it out a bit.
04-02-2012, 07:45 AM
Exported the base mesh to maya, cut off the mechanical arm, and then off to topogun for retopo. imported back into maya, tweaked it sum more and exported to uvlayout.
Finally imported back into mudbox. Started the final sculpt. worked on the face a bit think he looks better now and made him bulkier.Dont want that 'ripped' look Want him to be muscular but with fat on him.Here's where i am atm.
This is the third time im sculpting and my first time doing a full character so any help would be much appreciated!:)
04-02-2012, 07:47 AM
base mesh for military type boots, done in maya.
04-02-2012, 08:14 AM
I'm quite new aswell so I'm gonna try to tell you what I see ^^
It looks really really good anatomically, but there's something a bit off to me on the abs, the upper ones could be closer to the chest.
About the clothing, I'm not really sure where are you going yet so can't say. The back of the pants is strange yet interesting.
The boots could have a bit more of geometry to improve the hard edges.
Keep it on!
04-02-2012, 10:03 AM
@lapsusmental : hey there, jus checked out your entry..looks supah!..thanks for takin the time to help out a fellow beginner! :nudge:
yes your rite bout the abs being closer to the chest, as a matter of fact i have put it in there, u cant see it yet i guess. I took a look at the image again and that line that looks like the rib cage comin out is in fact fat deposit on the lower part of the upper abs.(i had symmetry on:)) thanks for pointing it out..gonna go in and fix that, also gonna make it unsymmetrical, that shud also help distinguish i guess.
I dont have much time so im spending the least amount of time on modeling base meshes for my props. I think the boots shud hold the detail if I crank up the subdivisions. wat do u think? am i likely to face any issues later on?
04-03-2012, 02:53 PM
Nice and clean topo. Looking forward to this one.
04-14-2012, 08:06 AM
So finally the challenge has ended..Awesome entries all around!
Heres my final image for now, coudnt finish but plan 2 finish it on my own time now.
Best of luck everyone. Hope to see you all in the next challenge.
04-14-2012, 08:06 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2013, Jelsoft Enterprises Ltd.