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royter
03-28-2012, 05:01 PM
i am working on game for ipad, whenever i export to iPAD and build the game, the color in the texture are pretty different then my scene in maya, is there a LUT file that i can load into Maya render view so i can what things will look on the target display?

Bitter
03-28-2012, 05:23 PM
You can load a LUT into the render view under the Display > Color Management

I don't know where you can find a LUT that specifically matches an iPad. You may have to reverse engineer one in Nuke by eyeballing it.

royter
03-28-2012, 05:58 PM
You may have to reverse engineer one in Nuke by eyeballing it.

You mean using a LUT generator for Nuke (that will match the iPAD colors) and then generating a LUT file that i can use in maya?

Bitter
03-28-2012, 06:02 PM
Correct. We've done that before to sort of match a film LUT. I believe it wants a 3D LUT format.

Just be sure that you still operate correctly with the color profiles (For example, will your LUT expect a Linear color space image format, cineon, etc?)

royter
03-28-2012, 06:06 PM
is there any specific LUT generator for NUKE or AE?

Bitter
03-28-2012, 06:14 PM
Vectorfield, etc. I'm not a Nuke color person so might wanna ask somewhere else. :-)

royter
03-28-2012, 06:41 PM
Vectorfield, etc. I'm not a Nuke color person so might wanna ask somewhere else. :-)

neither am i :)
is there any for PS or AE?

Bitter
03-28-2012, 06:49 PM
No idea. I've not heard of someone making a LUT with either of those but I know we have in Nuke.

royter
03-28-2012, 07:02 PM
No idea. I've not heard of someone making a LUT with either of those but I know we have in Nuke.

alright, thanks alot for the info!

cgbeige
03-28-2012, 08:29 PM
I wrote this a while ago:

http://polygonspixelsandpaint.tumblr.com/post/3684476660

the 3rd gen iPad is 94% sRGB from the reviews I've read so that should be easy. The previous gen have a smaller gamut

edit: 94%, not 100%

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