View Full Version : Creating a realistic Diamond in Maya Tutorial

03-27-2012, 02:55 PM
Hi friends,
Rendering a realistic looking diamond in Maya is little bit trickier.In this tutorial I have used Mental ray for rendering but used default Blinn material for shading.I didn't used any lights,caustics,HDR map,final gather or global illumination for this scene.The final glow is achieved by After effects.In after effects I used Default glow because I want to show with in our limit we can make some thing good like this.If you have Sapphire plug ins use it wisely for getting some real glows.I skipped lighting for this scene because the same reason, I want to show that it is possible in this way too.If you are capable of doing a studio lighting and caustics the final out will be awesome

http://www.fermicg.com/2012/03/realistic-diamond-in-mayatutorial.html :thumbsup:

04-04-2012, 10:03 AM
try to search "Mr.Zap blog"+"mentalray".....there was great tutorial on diamonds (just go through the archive)


CGTalk Moderation
04-04-2012, 10:03 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.