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bondok
03-26-2012, 02:40 PM
hi every one

i need help

I have created a model in 3DS Max using the Biped system It is a personal have a gun When you add animation When I export using the Panda .X Exporter, including the biped, you see that the biped skeleton moves but the model the gun it stays in the different pose
iam attach the gun to body and u use bons to skin of gun and bip to skin the body
I used more than one style, but I did not succeed
i need help why the gun position Change when export

NorthernD
04-17-2012, 04:59 AM
Try Utilities > Reset XForm on your gun mesh. Collapse back to Edible Poly. Try export again.

If your still having issues paste screenshots of each menu screen of your export dialogue in here and I will tell you what you need checked/unchecked.

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04-17-2012, 04:59 AM
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