View Full Version : MeshSmooth and the E. Poly's own "Surface Properties"
javierdl 06-11-2002, 09:14 PM About MeshSmooth and the E. Poly's own "Surface Properties", I noticed the parameters and results of each of these are very much like eachother.
Is it correct to infer that there wouldn't be much of an advantage in using the MeshSmooth modifier on an Editable Poly? (when one can use its own Surface Properties to achieve the same)
See the samples I am including here:
This one here is without the MeshSmooth
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javierdl
06-11-2002, 09:15 PM
And this one here is with MeshSmooth
Fade of Light
06-11-2002, 09:19 PM
As I look at the model it doesn't have very many segments yet. If it has, then meshsmooth will have less effect on your model.
I think your problem is you didn't set your "iteration" to 1 or 2 or even higher (don't make it too high, right away)
javierdl
06-11-2002, 09:24 PM
Correct Fade of Light, I didn't use any iterations.
However it serves my purpose just the same, as it illustrates how one does the same thing as the other (MeshSmooth and the surface properties of an Editable Poly).
I think.
DrPepperCan
LFShade
06-11-2002, 09:45 PM
Meshsmooth still has a purpose, though, and it's an important one. When you set up a character, it is advantageous to work with the low-poly cage when doing skinning, morphing, etc. But since Editable Poly is at the bottom of the stack, if you use the smoothing functions there you'll pass all those extra vertices on to your morpher and skin. Not a good idea, if it even works at all. However, throw a meshsmooth on top of the stack and you get your smooth high-poly results whenever you need them, while retaining the ability to work with and animate your low-poly cage. Make sense?
javierdl
06-11-2002, 09:49 PM
Ok, I get it. Thanks LFShade :)
I'll follow what you suggest then.
DrPC
LFShade
06-11-2002, 09:53 PM
BTW - love your avatar, DrPepperCan. Makes me giggle:)
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