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Barracuda
06-11-2002, 07:27 PM
hello ppl!

maybe someone could explain me how I could do this srached metal look in XSI? I found this pic somewhere on the internet and I don't remember what software was used to make it.

EdHarriss
06-12-2002, 03:21 AM
A reflective material with a bump map that looks like straight record grooves. (Which you could make in photoshop pretty easliy)

Barracuda
06-12-2002, 05:13 PM
I thought that there is some sort of shader to do this. Bump maps will lead to some extreme render times :hmm:
texturing polys is really pain in the ass :annoyed:

mr-doOo
06-12-2002, 09:47 PM
use a procedural map with a spacial projection, i think a stretched fractal could be a good start...

EdHarriss
06-13-2002, 03:10 PM
Anisotropic shading might work for you too.

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