stigatle
03-15-2012, 04:47 PM
So,
I'm writing on my exporter.
The GUI and all that are in maxscript, the actual export is in c++.
Now in my script I define my animated objects by adding them to a
persistent global variable (maxscript).
The reason for that is that it makes it very easy to work with in my maxscript gui's etc.
So, my question now is how can I access the persistent global variable from c++?
I either have to do it this way, or simply store it somewhere else (in my objects properties for example).
I'm writing on my exporter.
The GUI and all that are in maxscript, the actual export is in c++.
Now in my script I define my animated objects by adding them to a
persistent global variable (maxscript).
The reason for that is that it makes it very easy to work with in my maxscript gui's etc.
So, my question now is how can I access the persistent global variable from c++?
I either have to do it this way, or simply store it somewhere else (in my objects properties for example).
