Buscat
03-15-2012, 06:40 AM
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The Matrix and Second Life veteran Karl Stiefvater returns with a second run of Writing Shaders for Renderman and mental ray (http://workshops.cgsociety.org/courseinfo.php?id=237&utm_source=cgsociety&utm_medium=forumpost&utm_campaign=stiapr237) . In this 8 week online vfx training course we jump into the deep waters of shader creation for the two most popular rendering engines: Renderman and mental ray. *We will see how many concepts transfer from one to the other easily - and we'll see where each differs. We will cover a wide range of shader types and uses, including: surface, light, volume, displacement and lens shaders - illumination, procedural texturing, raytracing, HDRI lighting, ray marching, and more.
Each week you will work directly with Karl and your classmates to create fully working and useful shaders. Starts April 23 - Enrol now! (http://workshops.cgsociety.org/courseinfo.php?id=237&utm_source=cgsociety&utm_medium=forumpost&utm_campaign=stiapr237) .
The Matrix and Second Life veteran Karl Stiefvater returns with a second run of Writing Shaders for Renderman and mental ray (http://workshops.cgsociety.org/courseinfo.php?id=237&utm_source=cgsociety&utm_medium=forumpost&utm_campaign=stiapr237) . In this 8 week online vfx training course we jump into the deep waters of shader creation for the two most popular rendering engines: Renderman and mental ray. *We will see how many concepts transfer from one to the other easily - and we'll see where each differs. We will cover a wide range of shader types and uses, including: surface, light, volume, displacement and lens shaders - illumination, procedural texturing, raytracing, HDRI lighting, ray marching, and more.
Each week you will work directly with Karl and your classmates to create fully working and useful shaders. Starts April 23 - Enrol now! (http://workshops.cgsociety.org/courseinfo.php?id=237&utm_source=cgsociety&utm_medium=forumpost&utm_campaign=stiapr237) .
