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View Full Version : Morpher problem; screwing up targets


Rikki
11-19-2003, 03:23 PM
I've got a problem with the Morpher modifier & lip syncing. It all works fine except for the 'ooo' phenome, when it decides to screw up. The verticies go everywhere and it basically is a mess, but the target itself doesn't look like it at all, it's only when it morphs... It has the same number of verticies, so I don't know what the problem might be. I've also deleted the target and tried again, but it does the same thing.

Has anyone experienced this before?

One thing I'm not sure about that may or may not be related, but if you're using Meshsmooth with a morpher modifer, should you apply meshsmooth to all targets, or only above the stack on the base pose (the one with the morpher modifier applied, forgotten the technical word for it ;))?

I'll attach a couple of screengrabs of the problem. This first one is what a working morph looks like.

Rikki
11-19-2003, 04:59 PM
This is the broken morph...

EricChadwick
11-20-2003, 01:50 PM
Sounds like you need to re-create the Ooo target. If the vertex order changes in a target, even slightly, this kind of problem occurs. Easist fix is to re-create it from scratch, by copying the base model.

Meshsmooth should only be applied above the Morpher modifier, as it changes the vertex count.

For example:

MeshSmooth
Morpher
Editable Mesh (or Poly)

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