PDA

View Full Version : Armed And Dangerous, gyarados WIP crystals


gyarados
03-08-2012, 03:40 AM
I am posting in here because its easier to organise and post more and i want some opinions to help me along to way.


My entry:http://challenge.cgsociety.org/mudbox/entry/gyarados/work_in_progress/9998293

My idea is to create a snowy scene with 2/3 characters: a wolf, female hunter and if i have time a male bandit or creature.

Her weapons include a pair of daggers and a small bow made of crystals.

I want it to be semi realistic like in those game cinematics. Currently, i am currently working on the female hunter and wolf. I have the body done, but it looks like a mans body and since I want to take away something from this challenge i do not want any of the sculpting to be haphazard.

So far i am having troubles with making the wolf look like a wolf so i think i need to gather alot more references before i try again.

heres the head in its current state:
http://cgyarados.files.wordpress.com/2011/09/progress.jpg (http://cgyarados.files.wordpress.com/2011/09/progress.jpg)

the fur ball:
http://cgc-assets.s3.amazonaws.com/mudbox/451263/9998293/image.jpg (http://cgc-assets.s3.amazonaws.com/mudbox/451263/9998293/image.jpg)

crystals material test:
http://cgc-assets.s3.amazonaws.com/mudbox/451263/9997703/image.jpg (http://cgc-assets.s3.amazonaws.com/mudbox/451263/9997703/image.jpg)

gyarados
03-08-2012, 09:23 PM
http://cgyarados.files.wordpress.com/2012/03/head_paintover.jpg (http://cgyarados.files.wordpress.com/2012/03/head_paintover.jpg)

Iam trying out different hair styles. Also, now that i have added some hair I think iam going to change some features of the face again.

Iam working on the clothes design its going slow because iam using a mouse :banghead: I dont want to get r.s.i

As for colour i am thinking white, red and blue at the moment

VinceTech
03-08-2012, 10:24 PM
Wow, the crystal/snow and the fur test are looking really convincing. You need now to spend some time on the models to get with it :)

Keep it up !

gyarados
03-10-2012, 09:28 PM
Some older hair test i did... render times are long so I may have to drop the wolf and instead do model a summon creature like a dragon or serpent... crystalised of course to stick with the theme I think this will give me more freedom when sculpting anyway. Also, the hair will probably take a few days to do since it is difficult.

I blocked out most of the items... bow, two daggers, sheaths etc. costume design wise, i still have to refine it.

http://cgyarados.files.wordpress.com/2012/03/hair_test.jpg (http://cgyarados.files.wordpress.com/2012/03/hair_test.jpg)

mister3d
11-15-2012, 07:25 PM
Good job man! Especially the face is very well-done, and rightfully, as we pay most of our attention to it.
The jaw in the sideview is a bit too long. Also usually you have one ear distance between the ear till the jaw line. Check it with references. The fingers could be longer, and feet closer together.

CGTalk Moderation
11-15-2012, 07:25 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.