RobboUK
03-07-2012, 01:43 PM
Hi Guys
I have been modelling a human model over the past few weeks which is to be used for animation
I will take you through my workflow so far which I am now beginning to think is not correct. My aim was to create the base mesh in ZBrush, re-topologise in Maya then sculpt in ZBrush and then bring the model back into Maya for Rigging and use Headus UV Layout for the UV'ing.
This is where I am having the problem, I have sculpted the character to a high enough standard for myself and exported the level 3 subdivided model to be used for the animation at around 60,000 polys.
I was then hoping to export the normal map of the 5th subdivision level so I could apply this in Maya and then hopefully UV the model. I get the feeling I have done this the wrong way around :rolleyes: and that I should have UV'd the model before beginning sculpting, is this right? As I have exported the normal map and it is totally wrong and seems to be missing alot of the detail.
Do you guys think there is any way of salvaging this? The level 5 subdivide model is around 800k Poly's and I really don't think it would be suitable for animation
Thanks for any help
Paul
I have been modelling a human model over the past few weeks which is to be used for animation
I will take you through my workflow so far which I am now beginning to think is not correct. My aim was to create the base mesh in ZBrush, re-topologise in Maya then sculpt in ZBrush and then bring the model back into Maya for Rigging and use Headus UV Layout for the UV'ing.
This is where I am having the problem, I have sculpted the character to a high enough standard for myself and exported the level 3 subdivided model to be used for the animation at around 60,000 polys.
I was then hoping to export the normal map of the 5th subdivision level so I could apply this in Maya and then hopefully UV the model. I get the feeling I have done this the wrong way around :rolleyes: and that I should have UV'd the model before beginning sculpting, is this right? As I have exported the normal map and it is totally wrong and seems to be missing alot of the detail.
Do you guys think there is any way of salvaging this? The level 5 subdivide model is around 800k Poly's and I really don't think it would be suitable for animation
Thanks for any help
Paul
