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View Full Version : Rayfire street colapsing


wuannetraam
03-05-2012, 04:08 PM
Im having problems creating this effect.

Its a shot of a guy running away from the camera the ground behind him needs to collapse.
Ive fragmented the street model and got all the pieces added to the sleeping objects in rayfire. Next there is a sphere animated from the begin to the end of the model. The sphere is set to kinematc object in rayfire.

Now when i run the simulation the sphere demolishes the street but the objects at the end of the model collapse too as they are affected by the other pieces. How can i avoid this? I want them to move only when hit by sphere.....

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03-05-2012, 04:08 PM
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