DerekWarner
11-18-2003, 10:26 PM
SIERRA ART TEST
Position: Level Designer/Artist
Playable levels in Unreal, Quake 3, Half-life, etc... would be preferred. In lieu of that...
1) a few buildings or structures highly detailed but each within a 2000 poly budget.
2) texture maps used for the structures to show texture detail, painting ability, and texture layout.
3) a version of the texture including an unwrap of the polys that are mapped to it.
4) a paper map showing at least a small level layout including objectives, pickups, structures, etc...
Deadline: best work asap
Contact:
teamalpha@sierra.com
Position: Level Designer/Artist
Playable levels in Unreal, Quake 3, Half-life, etc... would be preferred. In lieu of that...
1) a few buildings or structures highly detailed but each within a 2000 poly budget.
2) texture maps used for the structures to show texture detail, painting ability, and texture layout.
3) a version of the texture including an unwrap of the polys that are mapped to it.
4) a paper map showing at least a small level layout including objectives, pickups, structures, etc...
Deadline: best work asap
Contact:
teamalpha@sierra.com
