ozioz
03-02-2012, 07:30 AM
Hi guys,
Is it possible in XSI to have a mesh moved without binding it onto a skeletal system by using skeletal system ?
OK.. I could not explain it enough.. Here is the situation...
We have a pre-rigged character in XSI.
I was asked to create a mummy version of it.
So I had to add that fabric wrapping thing onto my character.
I do not want to paint skin weights on that one.
I want my skinned mesh to control the new mesh's animations.
I need your help.
Best Regards;
Ozan
Is it possible in XSI to have a mesh moved without binding it onto a skeletal system by using skeletal system ?
OK.. I could not explain it enough.. Here is the situation...
We have a pre-rigged character in XSI.
I was asked to create a mummy version of it.
So I had to add that fabric wrapping thing onto my character.
I do not want to paint skin weights on that one.
I want my skinned mesh to control the new mesh's animations.
I need your help.
Best Regards;
Ozan
