james120479
02-29-2012, 09:55 AM
Hi,
I have a large scene with which I have added a sky bitmap to a flattened globe. I'm using daylight system and mr photo exposure. The sky renders perfectly if I hide everything in the scene except the skydome but when I include the rest of the scene, the colour of the scene is relfected in the sky dome so it turns a murky green. I'm producing an animation and wondered if it is possible to exclude the reflections on the sky bitmap so it keeps the same colour as when there is no scene reflected. I've tried excluding it from Final Gather in object properties but the sky just turns black. Does anyone know if this is possible
Thanks
James
I have a large scene with which I have added a sky bitmap to a flattened globe. I'm using daylight system and mr photo exposure. The sky renders perfectly if I hide everything in the scene except the skydome but when I include the rest of the scene, the colour of the scene is relfected in the sky dome so it turns a murky green. I'm producing an animation and wondered if it is possible to exclude the reflections on the sky bitmap so it keeps the same colour as when there is no scene reflected. I've tried excluding it from Final Gather in object properties but the sky just turns black. Does anyone know if this is possible
Thanks
James
