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Kermon
02-26-2012, 04:04 PM
Is sculpting a face a good way to create a face for animation or is it only for still renders?

CGIPadawan
02-26-2012, 11:34 PM
There is no substitute for planning topology.

In a recent project, we found surprisingly very little use for sculpting when planning a face for animation. It's usually better to get in deep and plan out topology, build clay models if you can.... Then just carefully extrude to make sure that when you rig it, the "stretch areas" and "weight areas" are planned and predictable.

We were prepared to use sculpting down the road, but Normal Maps and Displacement maps seemed to do a good enough job of it.

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