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LOR
02-23-2012, 06:41 PM
Procedural Asteroid Hits: Part 1

This is the first of a three part series from resident Houdini Master Peter Bowmar. Here he creates procedural particle networks including split and gravity, procedural moon surface crater geometry and environment and procedural animated hits and explosions using copious techniques and tricks. 2 hrs.

http://online.cg-mas...deos/software/6 (http://online.cg-masters.com/videos/software/6)

lor

LOR
03-07-2012, 06:44 PM
In Part 2 of Peter Bowmarís new 3-part tutorial, we add stars, earth and lighting, develop the look for the asteroids, explosions and moon surface before digging into the incredible power of CHOPs where we create procedural camera shake based on asteroid impacts. 2hrs

www.cg-masters.com/

LOR
03-22-2012, 11:32 PM
In this final segment, Peter Bowmar teaches us how to create useful scripts that make changes even more procedural. We use variables, set up ROPs, read and write geomtery SOPs and composite all the render passes automatically using render dependencies. All the while, Mr. Bowmar shows us many useful interface tips that will speed the workflow. 1.5 hrs.

www.cg-masters.com (http://www.cg-masters.com/)

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