morris082
11-18-2003, 06:44 AM
hello chums
i'm trying to bake some procedural textures - so i select the object and shift select the texture node, go to edit: convert to texture file. Now, im not clear what options to go through so i just leave it at default (except 512x512 file size). I convert, however i now get these seams running all through my new textures -- its almost as if the texture is mirrored on either side of my objects.
(also note that the third object (in back of picture) seems to be showing black along its edges as though the map doesnt completely cover it)
the question is, then, how do i fix these things?
thanks to anyone
i'm trying to bake some procedural textures - so i select the object and shift select the texture node, go to edit: convert to texture file. Now, im not clear what options to go through so i just leave it at default (except 512x512 file size). I convert, however i now get these seams running all through my new textures -- its almost as if the texture is mirrored on either side of my objects.
(also note that the third object (in back of picture) seems to be showing black along its edges as though the map doesnt completely cover it)
the question is, then, how do i fix these things?
thanks to anyone
