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johnwhile
02-17-2012, 12:38 PM
Hi, i read a lot of tutorial about scripted plugin but i realized that there are too many limitation.
For a game script i need to represent a "surface of vector", the problem is that i can't use a Point for each vector, the 3dstudio scene will slow a lot.
So i made some test:
plugin simpleObject SuperMesh
name:"SuperMesh"
classID:#(145345,543212)
category:"Scripted Primitives"
--extends:Editable_mesh
version:1
(
local handle = 0
parameters main rollout:params
(
height type:#worldUnits default:10
width type:#worldUnits default:10
--depth type:#worldUnits ui:depth default:0
)

rollout params "Two Faces Parameters"
(
--spinner height "Height" type:#worldunits range:[-1000,1000,0]
--spinner width "Width" type:#worldunits range:[-1000,1000,0]
)

on buildMesh do
(
N = 10
di = width/(N-1.0)
M = 10
dj = height/(M-1.0)
verts = #()
verts.count = N*M
for i=1 to N do for j=1 to M do verts[i+N*(j-1)] = [(i-1)*di,(j-1)*dj,0]
setMesh mesh verts:verts faces:#()
)
fn setObjProp =
(
$.vertexticks = True
$.name = uniqueName "SoldierLines-"
handle = $.handle
)
tool create
(
on mousePoint click do case click of
(
1:(nodeTM.translation = gridPoint ; setObjProp())
2: #stop
)
on mouseMove click do case click of
(
2:
(
width = gridDist.x
height = gridDist.y
)
)
)
)

With this solution i can store a lot of information in the Parameters, the Mesh's vertex can rappresent fast the start of each vector, but there are a big issue:
1) I can't change number of points --> the solution can be a script what convert a default mesh into SuperMesh
2) I can't edit information for each vector --> the solution can be apply a Edit_mesh modifier to change start of vector
3) I can't change the vector orientation , apply a normal modifier can be a perfect solution but work only for a mesh with face...
4) i can't represent the "chain" for sorting points


Can someone help me to build this little and very complicated script ?

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