View Full Version : Zbrush - Topogun - uvlayout - Maya

02-11-2012, 04:55 PM
In this video we'll see how we can take a high poly mesh from z brush or any other sculpting program to topogun , where mesh can be retopologize , then to uv layout to lay u.vs for the mesh ,from there to maya where we'll merge and copy u.vs , and finally back to z brush with high poly details .

part 01
part_01 (http://www.youtube.com/watch?v=gYxVm_rjAYQ&feature=plcp&context=C33b382bUDOEgsToPDskImHXXrZsXRE4EiXsoomf_3)

part_02 (http://www.youtube.com/watch?feature=player_embedded&v=GQAoNgfooFQ)

please visit my blog for more tutorials


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