manuqc
02-11-2012, 02:57 PM
Hi,
I am having an issue while rendering:
"mr A&D Xtra Diffuse Indirect Illumination with AO"
as some of the elements appear full black and I am wondering why as in the beauty render they look ok?
-Also as a side question I have some issues with the glass "windows" as they get far from the camera some aliasing issues occur. My render settings for antialiasing are set to
4-16 mitchell with jitter turned on. Also using Max trace depth at 10 (5refl, 5refr)
The windows have those indents actually modeled so its a straight physical glass shader on them.
This is the raw render:
edit: higher res (http://dl.dropbox.com/u/4138955/drop3d/station_wip_v001.JPG)
http://dl.dropbox.com/u/4138955/drop3d/station_wip_v001.JPG
and this the "mr A&D Xtra Diffuse Indirect Illumination with AO" where you can see the black objects..
http://dl.dropbox.com/u/4138955/drop3d/xtradifuse_pass_issues.JPG
Hope you can give me an idea, thanks in advanced.
-Manu
I am having an issue while rendering:
"mr A&D Xtra Diffuse Indirect Illumination with AO"
as some of the elements appear full black and I am wondering why as in the beauty render they look ok?
-Also as a side question I have some issues with the glass "windows" as they get far from the camera some aliasing issues occur. My render settings for antialiasing are set to
4-16 mitchell with jitter turned on. Also using Max trace depth at 10 (5refl, 5refr)
The windows have those indents actually modeled so its a straight physical glass shader on them.
This is the raw render:
edit: higher res (http://dl.dropbox.com/u/4138955/drop3d/station_wip_v001.JPG)
http://dl.dropbox.com/u/4138955/drop3d/station_wip_v001.JPG
and this the "mr A&D Xtra Diffuse Indirect Illumination with AO" where you can see the black objects..
http://dl.dropbox.com/u/4138955/drop3d/xtradifuse_pass_issues.JPG
Hope you can give me an idea, thanks in advanced.
-Manu
