lonewolfx
02-09-2012, 10:45 PM
so i've spent hours and hours pouring through tutorials and dozens of forum threads on the topic of vray and noise/grain and STILL i can't fix this.
i'm trying to render my 3D model of a toy plastic castle. i will eventually have a camera animation on this but for now i can't even get a still of it to look good.
this render below is after me tweaking it to the point of reducing the grain/noise by about 50%...
http://i15.photobucket.com/albums/a389/ragefilm/renderdeath.jpg
you should have seen this before! still it's not good enough because i'll be compositing live actors over top of this and they are shot on a DSLR in HD so it's not going to match up with this grainy render.
about my vray set up. just a simple vray sun.
http://i15.photobucket.com/albums/a389/ragefilm/scenesetup.jpg
here are some of my render settings...
Adaptive DMC
Antialiasing - Off
Adaptive DMC image sampler:
min subs 1
max subs 16
clr threshold 0.005
GI on
Primary: Irradiance:
multiplier 1.0
HSph subs 40
Show calc. phase checked
Secondary: Light Cache
multiplier 0.85
Subs 700
Sample size 0.03
Show calc. phase unchecked
Environment
GI Environment (skylight) override OFF
(when I turn this on it gets dark, have to use very high multiplier to balance it out, and the grain issue is no better)
DMC Sampler
adaptive amount: 0.85
noise threshold: 0.01
Color mapping
... set for linear workflow ala this tutorial http://www.jamesshaw.co.nz/blog/?p=155
------
there you have it. as i said, i have tweaked and tweaked almost all the settings above and could only get it as good as the render above.
also... if you have any suggestions, please use n00b language. this is my first render.
PS i also experimented with various materials. from vray to regular old standard Max materials and the noise/grain was the same.
i'm trying to render my 3D model of a toy plastic castle. i will eventually have a camera animation on this but for now i can't even get a still of it to look good.
this render below is after me tweaking it to the point of reducing the grain/noise by about 50%...
http://i15.photobucket.com/albums/a389/ragefilm/renderdeath.jpg
you should have seen this before! still it's not good enough because i'll be compositing live actors over top of this and they are shot on a DSLR in HD so it's not going to match up with this grainy render.
about my vray set up. just a simple vray sun.
http://i15.photobucket.com/albums/a389/ragefilm/scenesetup.jpg
here are some of my render settings...
Adaptive DMC
Antialiasing - Off
Adaptive DMC image sampler:
min subs 1
max subs 16
clr threshold 0.005
GI on
Primary: Irradiance:
multiplier 1.0
HSph subs 40
Show calc. phase checked
Secondary: Light Cache
multiplier 0.85
Subs 700
Sample size 0.03
Show calc. phase unchecked
Environment
GI Environment (skylight) override OFF
(when I turn this on it gets dark, have to use very high multiplier to balance it out, and the grain issue is no better)
DMC Sampler
adaptive amount: 0.85
noise threshold: 0.01
Color mapping
... set for linear workflow ala this tutorial http://www.jamesshaw.co.nz/blog/?p=155
------
there you have it. as i said, i have tweaked and tweaked almost all the settings above and could only get it as good as the render above.
also... if you have any suggestions, please use n00b language. this is my first render.
PS i also experimented with various materials. from vray to regular old standard Max materials and the noise/grain was the same.
