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SebastianLauer
02-08-2012, 11:41 PM
Hey there,
really nice entries so far - i'm looking forward to see the final submissions!

So, i'm going to make a "Vintage-Future-Carmaggedon-Race Driver" - something like that..
His name is Cipus and he's a humanoid reptile (Biped).

I've already collected some references, drawn some rough sketches and built up a BaseMesh in Maya:

http://cgc-assets.s3.amazonaws.com/mudbox/283024/9997848/image.jpg

http://cgc-assets.s3.amazonaws.com/mudbox/283024/9997849/image.jpg

fantasymaster
02-09-2012, 09:52 PM
Hey, another reptile humanoid!
like your idea and the basemesh looks promising.

keep gong!

smallone3d
02-10-2012, 03:32 AM
I also like the mesh. And some of that reference...
Lets see more.

SebastianLauer
02-13-2012, 01:19 PM
thanks for the comments guys!

I've been working on the upper body and I have decided to make the armor of leather instead of metal. In terms of color i think i would love to go with warm earth colours - maybe a brownish color for the leather-armor and a mixture of green-brown for the reptile-skin..
I also would like to present him in an environment, in the best case in front of his vehicle.
But now, "leg work" first! :)

wip-picture:

http://cgc-assets.s3.amazonaws.com/mudbox/283024/9997914/image.jpg

fantasymaster
02-13-2012, 02:26 PM
nice update!

Looks cool except the three-finger-hand. Could be cool if he has a 4th underdeveloped finger, or something.

Cheers

SebastianLauer
02-17-2012, 12:23 AM
thx for your comment fantasymaster - i was a little busy with the rest of the sculpt, but the underdeveloped finger is a good point, i'll try to address that later.

I've made a little progress with the lower body and i've also laid out the UV's for all the pieces.
There's still some work to do on the details.. painting bump/normal maps as scratchmasks for Wear etc.

different views:
http://challenge.cgsociety.org/cloud/mudbox/283024/9997973/image.jpg

lukasvogl
02-17-2012, 11:01 AM
heya,
i think you started to add surface details too early. the basic shapes and volumes could be much more defined and sculpted out.
maybe try to invest a bit more time on the base before doing makrodetails
cheers

fantasymaster
02-17-2012, 11:03 AM
Nice progress. Looks a little flat in case of the silhouette, if you know what i mean. I would try to push some of the details more out.

Cheers

SebastianLauer
03-29-2012, 11:46 PM
I've made some Progress in Texturing and Shading. more to come..
http://cgc-assets.s3.amazonaws.com/mudbox/283024/9998652/image.jpg
http://cgc-assets.s3.amazonaws.com/mudbox/283024/9998653/image.jpg

smallone3d
03-30-2012, 04:05 AM
I'm glad to see this come the right way.
Almost looks like that SW bounty hunter, Boshs (?)

SebastianLauer
04-14-2012, 09:56 PM
Well, here is the Final Render of Cipus:
http://challenge.cgsociety.org/cloud/mudbox/283024/9999495/image.jpg

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