View Full Version : GuillaumeV: Armed and Dangerous
02-05-2012, 05:14 PM
I'll be doing this concept that was done by friends of mine which I would like to thank, Fred Augis & Chrinchrin.
My concepting skills are horrible, so their idea was greatly appreciated!
Lots of details to be figured out, this is going to be great fun!
Good luck to everyone!
02-05-2012, 09:20 PM
Interesting concept, is she a cyborg? Really like the colors ;)
02-06-2012, 08:52 AM
Good luck Guillaume V;)
02-06-2012, 10:40 AM
02-06-2012, 08:03 PM
Hi guys! Glad you like the concept, I'll forward your good words to the two responsible for this ;).
@Ibelerique: Nope not a cyborg, human. I might have her starting to take that mask of for the pose if I can find a way to make it work in an interesting way.
@Alexdu69: Thanks! ;)
02-07-2012, 05:47 PM
this concepts is really nice, specially the colors!
02-22-2012, 01:46 PM
Pictures, Pictures we want to see Pictures :)
Did you start ?
03-01-2012, 10:47 AM
Like your sketch
03-05-2012, 12:29 PM
Hey guys, thanks for the replies!
Yes I've started. I'll post some WIP renders this week!
03-09-2012, 07:22 AM
Finally rendered a work in progress image! A lot more to do (slight proportions adjustments, details all over the place to add, etc.).
C&C always welcome!
03-09-2012, 09:19 AM
Nice update !
I'd say that the knee pad/armor are really BIIIIIG compare to the design, and it make a strange contrast to the slim silouhette of the overal character, I would scale them down and make them less wide :)
Keep it up !
03-14-2012, 01:05 PM
Hello VinceTech, thanks for your reply! I'll see what I can do about that knee pad area. Reducing it is rapidly problematic has it starts to peneterate with the other parts but I'll see if I can figure something out to make it work.
03-15-2012, 01:05 PM
Yeah nice beginnig !
I agree with VinceTech, and I think that you could scale up the foot. They look like scale on the Y axe !
It will balance with the knee pad/armor size !
04-06-2012, 07:13 PM
Time for an update. Character posed and modeled. There are still some details that I don't like but I'll see if I have time to fix them. Now it's time to continue on the texturing work and detailing!
One short week left, good luck everyone!
High rez here (http://cgc-assets.s3.amazonaws.com/mudbox/47867/9998860/image.jpg).
04-08-2012, 01:02 PM
Hi Man. Really great job.
Which version of mudbox you used ? Can you please show some more snapshots.
How did you manage the antialising on the render of the last image ? It's so clean and sharp. How did you did it ?
04-11-2012, 06:48 AM
Hi Apumia, sorry for getting back to you so late.
I'm using the standard version of Mudbox downloadable for the challenge, nothing fancy, this is just rendered out of Mudbox.
I posted 1 or 2 screen grabs in the official posting system so you can view them there if you'd like. Nothing super exciting though.
04-12-2012, 03:26 PM
Nice character, cool style.
Hope you'll finish this one in time.
04-13-2012, 12:19 PM
Very short night but here are the two model sheets!
High rez can be seen here:
- Model (http://cgc-assets.s3.amazonaws.com/mudbox/47867/9999423/image.jpg)
- Textures and shading (http://cgc-assets.s3.amazonaws.com/mudbox/47867/9999424/image.jpg)
Some things to tweak for the final but it should be coming out soon.
Good luck everyone!
04-13-2012, 09:53 PM
Voilą, the final render for this great challenge! The softwares used are Mudbox, Maya, Photoshop and Fusion.
High resolution here (http://cgc-assets.s3.amazonaws.com/mudbox/47867/9999518/image.jpg).
Hope you like it!
Thanks to everyone for the great work posted, really helps to keep the motivation!
i like this one... reminds me on venice..
04-14-2012, 06:02 AM
gz for your final. Love the face. Specially the gold, black and white color Combo.
04-17-2012, 07:53 PM
Nice work dude !!!
04-17-2012, 07:53 PM
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