View Full Version : vehicle: audi quattro le mans
11-16-2003, 09:38 PM
here is the last prototype presented at frankfurt exhibition.
modeling done with 3ds max and brazil render (gi and hdri map).
rendering time between 30mn and 1hour.
11-16-2003, 09:39 PM
11-16-2003, 09:39 PM
11-16-2003, 09:40 PM
11-16-2003, 09:41 PM
11-16-2003, 09:49 PM
Wow! Great job! Perfect model of an awesome car!
Have seen it at Frankfurt, Audi rocks! :buttrock:
wow, that is awsome.
can you describe, how you made the car paint look like this?
11-16-2003, 09:53 PM
wow! Great Job! Perfect model of an awsome car! :)
Have seen it at Frankfurt, Audi rocks!:buttrock:
11-16-2003, 10:12 PM
veto: here is the parameters i used
defauld material with specular level at 110 with noise, glossiness at 14, raytrace at 13(without ground)
brazil parameters: basic skylight at 1.3 without indirect illumination (rendering time too long...)view rate at 30.
11-16-2003, 11:33 PM
the last pic looks really :drool:
11-17-2003, 01:59 AM
Did you use blueprints for that?
11-17-2003, 06:34 AM
no, i have not found blueprint on the web...
i used google :hmm: and printscreen on the audi web site, there is flash animation with this car.
here is the link if u want for the quattro http://www.audi-france.com/home.html#
11-17-2003, 06:54 AM
welldone man, the modeling is great and the texturing too...:thumbsup:
11-17-2003, 09:15 PM
thanks, here is a wire
11-17-2003, 09:16 PM
... and a render with the original colors of the car
11-17-2003, 10:41 PM
This is a totally killer car! Wow! :buttrock: :buttrock:
And so many stunning details. An inspiration to me. :bowdown:
Can we have a highres wallpaper version render?
hey thx for the car paint settings man. the wire is really impressive ;)
amazing model of a very stylish concept, I love the tail end.
You should do a render with the headlights lit (lol, I know I'm asking for a lot, I'm just saying that would look amazing!)
11-19-2003, 07:15 PM
Crazy one! simply perfect. no critics! where you get the reference blueprints? i'd like to model this one too but I can't get blueprints of this one.
11-23-2003, 11:37 PM
thanks for the replies guys
el_shadow: i modeled this car with different pictures found on the net, and rescaled( don't know if it's understable...) in photoshop, no blueprint used.
sergage: here u go
04-20-2004, 11:10 AM
Hey man !
really great job....:thumbsup:
i'm working on a porsche gt3 now but i really have problems with brazil and HDRI....my car reflections don't look as they should...
can you tell me your hdri and brazil settings...(what hdri map you used, rgb level, spherical or angular map etc)
would be really great...
Well, this looks like a beefed-up Audi TT equiped with rocket-launchers instead of headlights eheheh!
As for your work, it is really great. Even more cos u did it without blueprints.
The renders are great too.
04-20-2004, 12:30 PM
everything semms ok to me, just the car paint doesn't look so good
in any case well done:thumbsup:
04-20-2004, 12:40 PM
nice...but your implementation in the real world it have a problems with ilumination...
Hey man ! Crazy ideea & mod & render...This is AMAZING...!
I recomand you VRay & HDRImap is best solusion !
Soory for my bad english ! byee
04-20-2004, 08:47 PM
Flawless, technical masterpiece, great talent. (calm down ReSeT....)
04-20-2004, 10:41 PM
looks great...very nice paint material
i think i saw this car at the NY auto show last week...looked awesome in person
04-20-2004, 11:14 PM
looks very good, gr8t work
04-21-2004, 03:50 AM
Modelling wise..excellent job and odd..well very odd ...it's not front paged but IMHO the glass texture for the windows lets it down a lot..if that's looking like that intentionally..ok ...but for me it kicks it too firmly into cg land. :)
04-21-2004, 06:37 AM
This is very nice. The paint, especially the metal flake, is great. Seems stocky and muscular,and the forms of the fenders flow really well too-great job with no blueprints. I really like the different color behind the door in the original scheme, gives it a visual focus and makes it less resemble the Lamborgini it's based on. You should try more bold schemes with that, like yellow and black or red and silver- just to see what happens.
It needs the pretty gas filler cap, but it might be tough finding a decent reference for it.
04-21-2004, 06:40 AM
what can I say?
04-21-2004, 08:37 AM
really nice job u did ! :thumbsup:
04-21-2004, 01:29 PM
Ok! I'll keep searching! Thanks for the info
04-22-2004, 07:23 AM
More than anything, I like the environment on the first image. Can you tell me a little about how you created it?
04-22-2004, 09:41 AM
:thumbsup: great job :thumbsup:
04-22-2004, 10:50 PM
thx all for ur replies
>l.a. akira : well, it's just a photo with a matshadows on the floor :p
Please take a look at your mail .. =)
01-16-2006, 05:00 PM
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