ASW
02-02-2012, 09:57 PM
Im creating a face mocap face rig that Im attaching to an existing skeleton and skin and and adding as influence objects and blend shape drivers, and I keep getting this error when I move my face bone around after adding them to the skin
// Warning: Joint orientation aborted. Cannot orient joints bound to skin.//
This doesn't seem to really effect anything but its pretty annoying, is there anyway to stop this from happening
// Warning: Joint orientation aborted. Cannot orient joints bound to skin.//
This doesn't seem to really effect anything but its pretty annoying, is there anyway to stop this from happening
