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View Full Version : Photo realistic human modelling techniques?


fr3drik
11-16-2003, 05:55 PM
Okay, so I'm off to try and make my first photo realistic human. I started off by modeling in the poly proxy mode in subdiv (using Maya). This means I'm actually modelling subd on the fly (dragging its poly proxy vertices etc...). Is this smart or is it plainly dumb?
A friend of mine pointed out that I could model the whole thing in poly mode and then smooth it (still poly) .. but this won't get as smooth surfaces as with subd, eh?

So, I guess what I'm asking for is some advice on how to model for photo realistic look. Should I go subd, and in that case, should I model in poly first and then convert or ... ?

I think nurbs is not as widely used nowadays so was also ruling that out... is it wrong of me to do that?

actarusprocyon
11-17-2003, 02:46 PM
There's no real secret other than practice and have a look at real anatomy such as gray's online anatomic reference or head photos found on many sites.

http://www.bartleby.com/

http://www.3d.sk/


As far as modeling approaches,have a look at edgeloops.


http://cube.phlatt.net/home/spiraloid/

http://cube.phlatt.net/forums/spiraloid/index.php

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