View Full Version : having problem with detailed areas
02-01-2012, 08:02 AM
i am having some problems now that im trying to get more detailed, especially the lips. It's just not building up so well. I feel like something is wrong with the polygon understructire..but not sure, like if i try to build up forms more accurately with clay buildup brush, it just doesnt seem to add on as im intending it to.. like it seems like it just gets more deformed as i try to work more on it..i had a feeling that it may be due to the fact that i moved it around too much with the move brush and it messed up the polygonwire shapes or something. Im also not sure how many times i should subdivide. i tried subdividing it but didnt solve the problem either. any suggestions and comments would be greatly appreciated. thanks againhttp://gnomuj.files.wordpress.com/2012/02/problem.jpg
02-01-2012, 08:22 AM
Subdividing won't really help you unless you go really high. The problem is you have no topology supporting the lips the and the eyes, so as you deform them more, the polygons will progressively look worse.
Do a quick retopology of the head and then get back to sculpting.
02-01-2012, 02:46 PM
If you're new to Zbrush, that is an extremely nice sculpt. Took me months before I got something that look half as good : /
02-01-2012, 05:38 PM
@flatul: how to i redo the topology? and how high can i go with subdivisions? does it matter how much i subdivide? in tutorials they keep saying to keep subdivision low as possible so i just assumed there must be a reason for it..
@panu: thanks a lot for the compliment
02-01-2012, 06:19 PM
This tutorial (http://cg.tutsplus.com/tutorials/pixologic-zbrush/the-warrior-part-2-retopology-in-zbrush/) has a section on retopology.
It's a bit lengthy for me to explain well.
02-01-2012, 07:44 PM
ill give that a try. thanks a lot.
02-01-2012, 07:44 PM
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