View Full Version : Armed and dangerous - nasty pirate
Demitsuri 01-30-2012, 07:36 PM I decided to open thread to post most recent minor updates, and keep major WIPs for main entry page.
It is also much easy to track works in forum.
Wish to all entrants very good luck.
http://img594.imageshack.us/img594/4271/wip1jl.jpg
Basic idea and illustration layout.
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Demitsuri
01-30-2012, 08:28 PM
Some very basic props. I'm going to use them for "sandbox" pipeline. To test mudbox and RIB scenes, which I'm planing to use for renderman tests.
http://img703.imageshack.us/img703/8709/wip2ej.jpg
http://img823.imageshack.us/img823/3797/wip3wz.jpg
Demitsuri
01-31-2012, 04:25 PM
Trying to find appropriate expression, more of caricature type.
http://img189.imageshack.us/img189/1959/wip4i.jpg
hehe great... i like the insanity in his eyes.!
Demitsuri
02-02-2012, 06:14 PM
Thanks oglu, it is exactly what I was trying to achieve. Though final decision I can make only on properly posed character.
I've prepared proxy geometry for further modeling, but not sure, should I do this before posing or after. Modeling lot of cloth materials is not the easiest task.
http://img842.imageshack.us/img842/6919/wip5j.jpg
Demitsuri
02-09-2012, 07:25 PM
I keep working on the model. I've sculpted base shape and added thickness and seams to cloth.
Trying to work around cloth sculpting. Seems sculpting and modeling layer by layer is the best solution.
http://img713.imageshack.us/img713/2669/wip6e.jpg
Demitsuri
02-22-2012, 03:18 PM
Main character mostly complete.
http://img214.imageshack.us/img214/6513/wip7.jpg
shennie
02-23-2012, 01:54 PM
his hand is too small... make it 2,5-3 times bigger... that'll do it. good progress
Demitsuri
02-24-2012, 01:40 PM
his hand is too small... make it 2,5-3 times bigger... that'll do it. good progress
Good point shennie! I'll try to work around hands, arms, and model overall. So it will look more proportional. Though little bit disproportion will fit the character :) .
Demitsuri
03-07-2012, 08:43 PM
Small update. At first I've started from boots, but metal surfaces a bit tricky to work at shader level. So i decided to finish metallic surfaces first.
http://img39.imageshack.us/img39/5470/wip21.jpg
http://img40.imageshack.us/img40/1098/wip16i.jpg
http://img571.imageshack.us/img571/5505/wip18.jpg
http://img854.imageshack.us/img854/7066/wip10q.jpg
http://img88.imageshack.us/img88/6599/wip14.jpg
Demitsuri
03-09-2012, 08:00 PM
I've been tasting simplified sss workflow which may be useful for face of the character, and maybe cloth. This one went much easy than metals.
http://img32.imageshack.us/img32/8569/wip22g.jpg
lukasvogl
03-10-2012, 10:52 AM
Nice updates so far,
I like the hook especialy. it looks great.
The iris of your eye is way to small.
Eye anatomy (http://coloradoretina.com/wp-content/uploads/2008/10/anat4.gif)
cheers
Demitsuri
03-10-2012, 04:21 PM
Nice updates so far,
I like the hook especialy. it looks great.
The iris of your eye is way to small.
Eye anatomy (http://coloradoretina.com/wp-content/uploads/2008/10/anat4.gif)
cheers
Thanks lukasvogl. About the size of iris, it was intentionally. What wasn't intentionally is the difference of iris size in left and right eye. It was pure luck during scene rescale. And I think, this kind of sight fits the character. :)
http://img27.imageshack.us/img27/9158/wip23x.jpg
Demitsuri
03-20-2012, 10:24 PM
Texturing.
http://img842.imageshack.us/img842/9758/wip26c.jpg
tswalk
03-21-2012, 05:57 AM
i like the dirt effect on the boots and pants...
Demitsuri
03-23-2012, 12:44 PM
i like the dirt effect on the boots and pants...
Thanks for support. Much appreciated.
Demitsuri
03-23-2012, 01:00 PM
Basically main asset is textured. Except skin parts, that require a bit more shading work.
First image is mudbox setup for overpaint - for dirt and mud. Most of the textures a 4k, so whole asset was split in parts which where textured, and been brought together for overpaint.
http://img72.imageshack.us/img72/5834/wip27.jpg
http://img141.imageshack.us/img141/4928/wip6l.jpg
Demitsuri
03-28-2012, 12:26 PM
I've started skin texturing. Right now trying to adopt the sss shader used for eyes. Seems works fine, so far.
http://img594.imageshack.us/img594/9526/wip28.jpg
http://img269.imageshack.us/img269/1525/wip29.jpg
Jocur
03-30-2012, 08:11 PM
The hand is looking great. I've always wondered why pirates aren't usually that tanned.
Demitsuri
04-02-2012, 04:37 PM
Head texture is mostly ready. Shader compared to standard sss little bit harsh, but for purpose of this work it will work. Anyway I think there will a bit of time to play with mia shader.
Next is hat and environment modeling and texturing. No second character unfortunately.
http://img109.imageshack.us/img109/6430/wip32.jpg
http://img406.imageshack.us/img406/6356/wip30.jpg
http://img594.imageshack.us/img594/2793/wip33.jpg
Demitsuri
04-05-2012, 06:16 PM
Tweaking facial hair.
http://img819.imageshack.us/img819/7514/wip34.jpg
Demitsuri
04-05-2012, 06:20 PM
The hand is looking great. I've always wondered why pirates aren't usually that tanned.
Thanks. The color of skin in toned up for purpose of image compositing, so I don't have to render image over and over, for little tweaking.
Demitsuri
04-13-2012, 12:35 PM
It is all done. At least all I could do before deadline. I wish I have more time to add particles .Well, maybe in another time and in another work. I wish to all participant good luck and congratulate all who was able to submit their works in time.
http://img20.imageshack.us/img20/1076/outputn.jpg
fantasymaster
04-13-2012, 12:40 PM
Congrats to your final :applause:
Nice render, like the dirt on his boots, awesome!
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