chipcornish
11-16-2003, 12:53 PM
Hi,
I am working on a quite a large scene, with a lot of different textures.
When I first created my geometry I divided everything into sections according to how far from the camera. I then created a material library for each section.
Now when I come to merge the scene together, some of my textures are completely screwed :hmm:
They look extremely pixelated, and scaled in wierd ways. I used the dropper in the material editor to check that the actual materials are ok and they seem to be.
Can max reference more than one material library at once?
anyway, if anyone has seen this problem before and knows a fix that would be great...
chris :)
I am working on a quite a large scene, with a lot of different textures.
When I first created my geometry I divided everything into sections according to how far from the camera. I then created a material library for each section.
Now when I come to merge the scene together, some of my textures are completely screwed :hmm:
They look extremely pixelated, and scaled in wierd ways. I used the dropper in the material editor to check that the actual materials are ok and they seem to be.
Can max reference more than one material library at once?
anyway, if anyone has seen this problem before and knows a fix that would be great...
chris :)
