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Nebelis
11-16-2003, 12:12 AM
This is a sword I made for a fun competition on one of the local forums where I live.

http://img.tapuz.co.il/forums/23242183.jpg

http://img.tapuz.co.il/forums/23242195.jpg

Software: Lightwave 7.5

Shaykai
11-16-2003, 01:20 AM
Thunder.... thunder........Thunder...... THUNDERCATS HO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

So good. The metal on the hilt/guard could use some work, but other then that its way badass.

Shaykai

hackie
11-16-2003, 01:45 AM
it has kinda feeling to it.
it looks like real toy-sword(render is pretty good) or fantasy-sword.
i'm lovin' your execution.
good job!

ji revolutions¢ā

Zinge
11-16-2003, 02:06 AM
Hey that's GREAT! I love the model and texture! It would be nice to see some anti-aliasing on it... too pixely around the edges.

Good work! :thumbsup:

Nazeil
11-16-2003, 05:07 AM
hahah, wow flashing back to the 80s...

I agree, fixing your aliasing problems would add a great deal to the image. And Im not sure if it's your shader or your lighting that is creating all the strange artifacts on the metal, but some more work on that would dramatically improve the overall picture.

Good job man :thumbsup:

VerticalVertex
11-16-2003, 10:05 AM
Excellent work.

Segmoria
12-05-2003, 08:21 PM
I really do believe that this "lack of anti-aliasing" or "pixely edges" all of you are talking about, adds much to the metalic effect, and I'm sure it's done in purpose by Nebelis.

an another example is this metalic gun by Kursad Karatas

http://www.3dluvr.com/plecxus/metaldene13.jpg

I was always wondering how that effect of "rough" and coarse metal can be achieved.

Garma
12-05-2003, 09:47 PM
:bounce: antialiasing :bounce: the jagged look screws up a little, too bad coz this looks like it's quality. I'd make the tip of the sword more pointy.

good work!

Nebelis
12-23-2003, 04:00 PM
a new render...
http://img1.tapuz.co.il/forums/24064949.jpg

wgreenlee1
12-23-2003, 04:14 PM
cool modeling but lightwaves renderer is really telling here with the AA errors

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