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View Full Version : Adding hard edged details to sphere


gumpY
01-25-2012, 08:09 PM
I have a problem adding Details to a sphere base object.
I tried everything I can think of and also watched a lot of videos on that topic but I still can't get a decent result.
I always get some pinching on corners or unwanted bumps in my sphere.
I uploaded three pictures to illustrate my problem.
http://imgur.com/a/BO1C5#2
Basically I want the extruded square to have sharp edges all around.
The round opening just remain like it is now or at least similar.
I would be thankful for every kind of help :)

Psyk0
01-30-2012, 04:32 PM
Use a sphere with more divisions, that is usually the first thing you should try, it's a pretty common problem and more polys is usually the solution.

Meloncov
03-06-2012, 10:01 PM
Alternately, this is the sort of thing where nurbs really shine. You can work in nurbs then convert back to polys.

Grumple
03-15-2012, 03:31 PM
I'm learning this kinda thing too...

I think you need extra edges going down either side of the corners. You've chamfered the square's edges one way, (or got the edges closer in the corners - not sure how you modelled it) but I think you need to add edges on the corners going the other way.

I've tried it myself to show you:

http://img207.imageshack.us/img207/3144/corneru.th.png


As for the termination of the new chamfered edges - I'm guessing. That is what I am trying to learn atm :shrug:

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03-15-2012, 03:31 PM
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