01-24-2012, 09:26 AM
I just tried for fun creating world XYZtoRGB render pass. I thought about using world mapped gradients with real-world scale . And the funny thing is : using offset I can only adjust X and Y mapping plane . When I try to offset Z it won't work. when rotation is near correct z orientation it works with huge values but on correct Z it completely stops. Could someone please explain to me why is it so? Or is it a bug? is there any workaround?