PDA

View Full Version : DOF problem


paradoxxl
01-22-2012, 05:24 PM
Hi,

I have a problem with depth of field. I rendered the luminance depth pass in Maya. When i apply the ZBlur, this happens: http://forums.cgsociety.org/attachment.php?attachmentid=166138&stc=1
I got 2 other shots of the same scene where I don't have this problem. What could I do to get rid of this?
This is the depth pass:
http://forums.cgsociety.org/attachment.php?attachmentid=166137&stc=1

Regards,
para

beaker
01-24-2012, 01:43 AM
What is your math set to in the zblur node? Also what does your focal-plane setup look like?

paradoxxl
01-24-2012, 07:58 PM
Here are my setting:
http://forums.cgsociety.org/attachment.php?attachmentid=166170&stc=1

And the focal-plane setup looks like this:
http://forums.cgsociety.org/attachment.php?attachmentid=166169&stc=1

Regards,
para

beaker
01-25-2012, 05:54 AM
It is probably just the aliasing not machine between the two. I would try and just blur/erode the zdepth file a tiny bit.

CGTalk Moderation
01-25-2012, 05:54 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.