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kanooshka
01-22-2012, 03:14 PM
Welcome to the newest lighting challenge!

One important skill in lighting is being able to match the look and feel of a render to a backplate, another shot, concept art, photograph, film, etc..

http://www.dockay.com/CGTalk/LightingChallenges/Lighting_Challenge_29_GusteausKitchen/GusteausKitchen_preview.jpeg

Recently from one of CGSociety's Hardcore Modeling Challenges, Pixar Tribute (http://forums.cgsociety.org/showthread.php?f=208&t=986568), A participant by the name of Sapna Mondol has graciously donated a tribute scene of Gusteau's Kitchen from Pixar's film, Ratatouille. Your goal for this challenge is to collect reference images and then replicate a similar look to a scene in the film. This is not an easy task by any means, the original kitchen took many artists an incredible number of hours to complete. You will have about 3 months to complete this challenge, April 22nd 2012.

Here are some sites with references to get you started:
http://www.youtube.com/watch?v=RBeTMsmU53U
http://www.gyrovr.com/html/ent_ratatouille.html
http://www.cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/fish_rats_chefs_and_robots
http://animationartconservation.com/?c=art&p=articles_ratatouille
http://www.imdb.com/title/tt0382932/
http://disney.go.com/disneyvideos/animatedfilms/ratatouille/main.html

Guidelines:


Since the film Ratatouille is property of Pixar I ask that you do not post any images or videos from the film in this thread. I will have to remove them if you do.
If posting your own rendered images or video of this scene anywhere out of this thread, please credit Sapna Mondol for the modeling.
Use any 3d software and techniques you would like.
Changes to the scene are allowed but not required.
Post your work in progress by replying to this thread so you can receive feedback
Feel free to share any extra information or breakdowns to show your techniques or lighting set-up.
Ask questions and give feedback
Enjoy yourself!


You can download the 3D scene files from the following, if you can provide a file format not in this list, please PM me:

Download FBX file: LightingChallenge_29_GusteausKitchen_FBX.rar (http://www.dockay.com/CGTalk/LightingChallenges/Lighting_Challenge_29_GusteausKitchen/LightingChallenge_29_GusteausKitchen_FBX.rar)
Download Maya file: LightingChallenge_29_GusteausKitchen_MA.rar (http://www.dockay.com/CGTalk/LightingChallenges/Lighting_Challenge_29_GusteausKitchen/LightingChallenge_29_GusteausKitchen_MA.rar)
Download Max file (Provided by fredduck):Lighting_Challenge_29_GusteauKitchen_MAX2012.rar (http://www.dockay.com/CGTalk/LightingChallenges/Lighting_Challenge_29_GusteausKitchen/Lighting_Challenge_29_GusteauKitchen_MAX2012.rar)
Download Blend file (Provided by ankipruthi):Lighting_Challenge_29_GusteauKitchen_BLEND.rar (http://www.dockay.com/CGTalk/LightingChallenges/Lighting_Challenge_29_GusteausKitchen/Lighting_Challenge_29_GusteauKitchen_BLEND.rar)
Download OBJ file (Provided by ankipruthi):Lighting_Challenge_29_GusteauKitchen_OBJ.rar (http://www.dockay.com/CGTalk/LightingChallenges/Lighting_Challenge_29_GusteausKitchen/Lighting_Challenge_29_GusteauKitchen_OBJ.rar)

-Dan

cyrus3v
01-22-2012, 03:49 PM
Amazing challenge. Well, I'm gonna start by see Ratatouille again.

Thanks Sapna Mondol :D

mmoses00
01-22-2012, 06:59 PM
Wow.. have not done one of these in a year or more.. This looks like fun!

devank
01-22-2012, 07:10 PM
I must say...this is some really nice modelling. Props to Sapna for donating this model :] and thanks to you too Dan!

razzlovesall
01-22-2012, 07:29 PM
great!!..couldnt work on the previous challenge..but am all set for this one!!....great challenge!

Jadell
01-22-2012, 10:58 PM
This will be the 1st Lighting challenge I finish.

jojo1975
01-23-2012, 08:29 AM
COOOL ! I really like this modelling and I will try to give it a try :)
Giorgio

DarwinsMishap
01-23-2012, 02:52 PM
I was astounded while watching that movie- totally caught in by the CG. Had to watch it again to get the story. lol

I had downloaded both files, and much to my dismay neither were able to be opened with the programs I have. I did dl Maya and will try to make an .obj export file. Though as old as my computer is, I don't know if it's going to like it. I'd like to try this one out- three months is a good amount of time to work on things.

kanooshka
01-23-2012, 03:00 PM
I was astounded while watching that movie- totally caught in by the CG. Had to watch it again to get the story. lol

I had downloaded both files, and much to my dismay neither were able to be opened with the programs I have. I did dl Maya and will try to make an .obj export file. Though as old as my computer is, I don't know if it's going to like it. I'd like to try this one out- three months is a good amount of time to work on things.

I'm sorry to hear that DarwinsMishap. Is anyone else having the same issue? I'd like to sort any problems out as soon as I can.

DarwinsMishap
01-23-2012, 03:50 PM
It's not a big issue; someone had been kind enough to provide me with an .obj file from the last challenge even though I ended up not having the time to sit down and work on it. I will try tonight to see if I can convert it. Thank you for responding, however!

kanooshka
01-23-2012, 08:42 PM
Fredduck has been nice enough to convert the scene to MAX2012. I've added the link to the first post in this thread.

He also wanted me to let you know the camera in the scene he converted is for POV purpose only to match the view of the thread.

-Dan

cyrus3v
01-23-2012, 09:56 PM
kanooshka I don't know if is possible. But can you open the Maya file and save using the normal viewport? I'm asking this because when I open the file in Maya 2012 the viewport 2.0 crash and I don't have the chance to change to Default Quality.

Thanks

kanooshka
01-23-2012, 10:07 PM
kanooshka I don't know if is possible. But can you open the Maya file and save using the normal viewport? I'm asking this because when I open the file in Maya 2012 the viewport 2.0 crash and I don't have the chance to change to Default Quality.

Thanks

I just replaced the file with a new version using the standard viewport. Try redownloading and let me know if that works better.

-Dan

cyrus3v
01-23-2012, 10:20 PM
Works fine kanooshka

Thanks

DarwinsMishap
01-23-2012, 11:28 PM
I've found how to turn on the .obj file exporter in Maya, if I can get my computer to convert it over I will PM you Dan and let you know so I can provide the file if you'd like?

kanooshka
01-23-2012, 11:35 PM
I've found how to turn on the .obj file exporter in Maya, if I can get my computer to convert it over I will PM you Dan and let you know so I can provide the file if you'd like?

You're more than welcome to try. I originally tried to get an OBJ file exported but it wasn't working correctly. Make sure to test importing the scene after exporting, I was finding missing geometry when importing the OBJ version.

DarwinsMishap
01-24-2012, 12:30 AM
You're more than welcome to try. I originally tried to get an OBJ file exported but it wasn't working correctly. Make sure to test importing the scene after exporting, I was finding missing geometry when importing the OBJ version.
I'm tryin' that's for sure. I'll make sure to do a test run prior. I'll let you know.

DarwinsMishap
01-24-2012, 03:50 AM
Well, I tried three times to export the entire file into an obj file and I am still missing a majority of the models. I'm going to see if my friend can do it for me instead- I can't keep Maya on this system, it's killing my cranky computer.

runejw
01-24-2012, 12:37 PM
The FBX seemed to import without major issues to Modo 501 - usually the models for the challenges entail major polygon-flipping when importing - but looks to be good this time :thumbsup: (apart from the magical, floating plates :) )

With mostly default Modo materials, 22 IES lights and 2 area lights plus GI
http://img443.imageshack.us/img443/3581/gust1pn.jpg
Lots to tune, but it's a start.
Not sure what goes on with the brick-wall texture, probably a scaling issue.

dannyboy374
01-24-2012, 03:28 PM
Model works great as a maya .ma. really excited for this one, it's always been my all time favorite animated movie

Kev3D
01-25-2012, 06:16 AM
What an excellent challenge! I absolutely loved the lighting in this movie.

I've just started to shade some of the food. I'm trying to use procedural textures as much as possible to give them uniqueness.

http://i.imgur.com/xvq9u.png

Digitalys
01-25-2012, 03:01 PM
Very interesting challenge, just one question, is it an individual challenge or a team challenge? How many people in that case?

Thanks

kanooshka
01-25-2012, 05:37 PM
Very interesting challenge, just one question, is it an individual challenge or a team challenge? How many people in that case?

Thanks

There's really no guidelines to whether this is for individuals or groups. Since there are no prizes besides possibly having a gallery of the best images, it's more of a learning exercise within the community. If you'd like to have a group entry, by all means, go for it.

-Dan

runejw
01-25-2012, 08:45 PM
No GI in this one, just area lights and a point light. 5min render in Modo 501

http://img337.imageshack.us/img337/1986/gust2y.jpg (http://img337.imageshack.us/img337/1986/gust2y.jpg)

kanooshka
01-25-2012, 11:31 PM
runejw: Nice work so far. One thing I should ask is, are you trying to match the look to the film or are you going your own route? I don't really want to give to much feedback until I understand the goal you have, however I'll give you a little. There's a lot of overbright highlights that could be tuned down a good amount. Most of the food looks like they're lit from the front, which loses a lot of their shape, adjusting their key to the side or top would give them more shape. The area underneath the counter in the back of the image could use some darkening.

Kev3D: Glad you like the challenge. You have nice development so far, I like how the potatoes are looking. The purple objects are looking a little plastic or even metal. Adjusting the highlight to be rougher and dimmer should fix that. The bread loaves also have a little too high specular, they're looking like a rough plastic.

niravsheth
01-26-2012, 03:36 AM
Wow! Amazing challenge!! :buttrock:
Big thanks to Sapna Mondol for the model.

As other's mentioned, Ratatouille was one of my fav. movie as far as the lighting and look is concerned. I am glad we have a chance to work on something similar.

This is what I came up with today in 5 hours. My goal was to set dress and achieve the colors first and then I will dive into texturing. Usually, its other way round. Will add more props and play a little more with camera setup.
About the render, I did this in Maya using Mental ray and some CC in Nuke. Nothing fancy, plain old lighting setup with 5 spot lights, 1 one point light and 3 directional lights to achieve the look.
Was trying to be close to the reference picture attached below.

Still tons to do before I can be happy about it. Would love to hear comments and critics.
Thanks a ton!

:beer:

Website (http://shethnirav.com)


http://img515.imageshack.us/img515/199/niravshethfirstdraft.jpg
By nesco66 (http://profile.imageshack.us/user/nesco66) at 2012-01-25

Reference Pic

http://img197.imageshack.us/img197/7415/2007ratatouille0491.jpg
By nesco66 (http://profile.imageshack.us/user/nesco66) at 2012-01-25

FeD
01-26-2012, 07:26 AM
Hi all, After downloading the scene, I'am forced to give it a try !

Sapna Mondol you did a great modeling job, everything is clean and the scene is plenty of details.

runejw : strange but i prefere the look of the first render, but i think it's due to the lack of spotlight in this area of the scene.
Kev3D : wow the potatoes look very realistic :)
niravsheth : Nice start, I think the feeling is there. The dof and the color bleeding are maybe a bit hardcore, but i know it's a Wip,

And there is my Wip, I still dont know if i'll try to get close to pixar's or something else :
http://uppix.3dvf.com/images/kitchen.jpg
http://uppix.3dvf.com/images/kitchen.jpgjpg

jobim
01-26-2012, 10:20 AM
niravsheth:
looks impressive!
can you show me a screenshot of the viewport with the lights?

leandrobp
01-26-2012, 12:17 PM
Very nice! I'm new here and this will be my first challenge accepted!

I've just converted the FBX to obj and Blender without any losses on the topology through Autodesk FBX converter. But as this is my very first post here, I don't have privileges to PM kanooshka with the files yet.

kanooshka
01-26-2012, 10:24 PM
Thanks to ankipruthi we now have Blend and OBJ File formats! I've posted the links in the first post of the thread.

-Dan

DarwinsMishap
01-27-2012, 12:08 AM
Oh, cool! Thank you ankipruthi!

kanooshka
01-27-2012, 01:56 AM
FeD: Great start! One important characteristic of the kitchen in the film is the warmness, especially in the shadow areas. The copper cookware could use some more saturation in the reflection, they're looking a little more like a clearcoated surface. The pans could also use some bump to break up the reflection, using a fractal should help. The chrome parts of the scene are lacking shape, one area it really sticks out is on the cart in the bottom left of the image. Besides the highlight each side and the top are nearly the same brightness. I'm really liking how the upper left hood, pans and bottle are looking. Looking forward to some more progress!

niravsheth: Definitely off to a good start! Comparing your render to the reference image you posted I have a few observations. I'm not seeing the bright blue light that you've used in your render in the reference image. There's a little bit of purple in the corner but there's only white light creating highlights. In your image there seems to be light coming from the right side of the image, I'm not sure where that it's supposed to be coming from. In the reference I'm noticing that all the light sources are from the left side of the image. The bounce off of the wall, above the pot and from the flame itself. Keep at it!

DrWeeny
01-27-2012, 07:53 AM
yeah, let's have a try !

FeD
01-27-2012, 08:10 AM
New setup for the scene :)

kanooshka : I completly changed the ligthing of the kitchen before I saw your C&C :blush:, I'll try to consider them in the next wip I'll post.

Dont hesitate to give some more feedback, the scene is complex (for me at least) and is nice for learning things I think.



http://uppix.3dvf.com/images/kitchen02.jpg
The render is 5K, but for the web/forum It's in 2K

kanooshka
01-27-2012, 12:31 PM
Found another great reference for those of you who don't have access to the movie: http://www.youtube.com/watch?v=RBeTMsmU53U

FeD: Awesome update! This new setup has much more shaping than the previous. The brass trim and bars on the stoves could use more saturation, they're looking pretty similar to the chrome parts. The burners on the stove could use some darkening of both their diffuse and reflection so that they pop a lot more from the metal tops. I'd still like to see some bump added to the metal surfaces. Keep at it!

niravsheth
01-27-2012, 05:33 PM
Thanks Kanooshka and Fed for the feedback. Also, thanks for the awesome reference video.
In this version, I changed the aspect ratio of the camera a little, added more objects with texture. Took out the blue and purple light as mentioned by Kanooshka and took out the DOF as mentioned by Fed. Played with the pool of light hitting the back wall. I think it looks much better now.

About lights and render time: There are total 12 lights, mostly spot and few directional for the rims. Just one point light for the additional bounce light. Takes about 40 mins to render at 2k.

I will still be tweaking the bump on the huge pot and may be on the walls too.
Would love to hear from you again!

http://img6.imageshack.us/img6/6479/niravshethtest002.jpg (http://imageshack.us/photo/my-images/6/niravshethtest002.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

neotrixstdr
01-27-2012, 06:45 PM
I sign into the challenge. I am starting unwrap, texture and creating new details of geometry. Also I am modeling a "Remy" to animate and put into the scene. I have one composition in mind with this character.After texture, i will start with the lights, the real challenge. I hope to obtain a few good results.Excuse my poor english.

http://www.fotecem.com/neotrixstdr/prueba1.jpg (http://www.fotecem.com/neotrixstdr/prueba1.jpg)

http://www.fotecem.com/neotrixstdr/Top.jpg (http://www.fotecem.com/neotrixstdr/Top.jpg)

punks
01-28-2012, 04:55 PM
This is the lambert lighting.. I wanted to get the lights set up first, so my next step will be to get the mood and then i'll go for shading...

razzlovesall
01-28-2012, 09:27 PM
@neotrixstdr- the textures look great! matches with the original a lot..cant wait to see the final image :)

runejw
01-29-2012, 01:29 PM
A good reference for this scene:
http://www.gyrovr.com/html/ent_ratatouille.html

vrheint
01-29-2012, 02:30 PM
I guess I have a much harder time with the outdoor scenes because I'm really enjoying this one. I want to keep working on it instead of getting frustrated and quitting :thumbsup:

Anyways, I have an Ambient light filling in the darker spaces so I can see the shaders more clearly so I'm working on replacing that light. But this is generally the look I want to go for. It could use a little warming up though. And I was planning on putting a pic of france outside the window. Maybe the Eiffel Tower.

http://i557.photobucket.com/albums/ss13/vrheint/OutTheWindow01.jpg

yorik
01-29-2012, 04:39 PM
Very cool exercise! I wanted to do something with a "hell's kitchen" atmosphere, but I'm afraid it's a bit too washed (bad archviz habit) and ended up looking more Pixarish than intended... Anyway it is great fun trying. Rendered with blender internal engine. I wish big studios would leak some 3d scenes from time to time, it would give fantastic training...

http://yorik.uncreated.net/images/2012/ratatouille.jpg

neotrixstdr
01-29-2012, 07:01 PM
Thanks for your words razzlovesall!. I will try my best. And thanks to runejw, fantastic reference. Now i can try to make the widows, and the other details. Hope tomorrow i can post more improvements to the scene. Keep up the good work!

IsidroFC
01-29-2012, 11:35 PM
Hi.
Fantastic idea to create this image!.

I will try to participate in this challenge. I don´t have much free time :banghead: but I will try to work all I can to participate.

My students from Veritas University will be participating too, so there will be a lot of material for feedback.

This is my first lighting test. I will go for a late afternoon look. I think I have 25 spots lights and one portal light for the window.

I have to compress the image, a lot! how can I use a better resolution the limit size is for 97.7 k.

Thanks!

kanooshka
01-30-2012, 01:27 AM
I was hoping more people would try to match their lighting to a scene from the film. But there's no strict guidelines. Still great work so far!

lsidroFC: Welcome! You're off to a good start, I like the color choices. The artificial light is really overpowering the natural sunlight. I'd like to see a lot more warm light bouncing off of the sunlit areas so much that the bounced light could be nearly as bright as the direct artificial light. As for the image attachments, I'd recommend using an image hosting site like imageshack or photobucket where you have a better size limit and then you'll also be able to put the image in [IMG] tags directly in your post.

yorik: Nice start! The reflections are looking a bit too similar across all of the surfaces. When it comes to metals, turn down the diffuse values to a value like .1 and then turn up the reflectivity to about .9. I'm having a hard time understanding where the lights are coming from. Perhaps you could focus on having one key light direction to start. Also, make sure you're using some sort falloff of your lights.

vrheint: Looking good! The harsh shadow on the wall directly under the faucet is drawing a lot of attention. Softening the shadow a little bit should help with that. It looks like a lot of the materials need something to reflect from behind the camera. You could either use an image to reflect behind the camera or put some sort of lighting in the rest of the environment. Some of the objects could use some smoothing, but I suspect you already know that. The faucet could definitely use some reflections from the wall. I'd expect their to be some of the warm light being reflecting on the top and bottom of it. Keep at it!

renew: Great reference. I was looking everywhere for that quicktime but a lot of sites had removed it awhile ago. I'm glad you found it and I'll add it to the first post as a reference source.

punks: Welcome to this challenge! It looks like you might have sunlight coming in from outside but it's looking awfully dim in comparison to the artificial light. I'd like to see the sunlight much brighter along with a lot more bounce light from the areas the direct sun light is illuminating. Similar to this reference http://www.seanet.com/~myandper/images_gallery/kitchen.jpg I'd also like to see sunlight warmer and less green. Keep going!

neotrixstdr: Great texturing and scene adjustments, I'm looking forward to your lighting setup.

niravsheth: Looking much better! Comparing this to the reference image you posted last time I have some more feedback. Colorwise your scene has become too red/orange and too saturated. The reference image is much more a pink/purple look overall. The bright light on the left wall could be much more desaturated and almost white. I'd like to see some white highlights on the tops of the pot, handle,ladle and a portion of the bar attached to the shelf. Sometimes it can be helpful to use a spotlight with a fairly high dropoff value to have some play with the light's focus. The bump on the pot could be scaled up much larger so there's larger dents that would also have less of a procedural look. That should give you enough to work with for now!

-Dan

niravsheth
01-30-2012, 01:51 AM
I was hoping more people would try to match their lighting to a scene from the film. But there's no strict guidelines. Still great work so far!

niravsheth: Looking much better! Comparing this to the reference image you posted last time I have some more feedback. Colorwise your scene has become too red/orange and too saturated. The reference image is much more a pink/purple look overall. The bright light on the left wall could be much more desaturated and almost white. I'd like to see some white highlights on the tops of the pot, handle,ladle and a portion of the bar attached to the shelf. Sometimes it can be helpful to use a spotlight with a fairly high dropoff value to have some play with the light's focus. The bump on the pot could be scaled up much larger so there's larger dents that would also have less of a procedural look. That should give you enough to work with for now!

-Dan

Thank you for the detailed feedback and keen observation. I'll try to address most of the changes you asked for and will have something to show by tomorrow.

kanooshka
01-30-2012, 02:42 AM
Here's my first WIP of the scene. My goal is to match the lighting to the provided image. Still a bunch of work to go, textures will help a lot.

-Dan

http://img.photobucket.com/albums/v188/thepoopsmth/kitchenReference.png

http://img.photobucket.com/albums/v188/thepoopsmth/DanKonieczka_GusteausKitchen_01.png

FeD
01-30-2012, 08:29 AM
kanooshka : Nice start, the color and the ambiance seem to match the ref, waiting for the textured version. Maybe all participant should use the same angle of vue ? so the C&C will be more easy for us all ? it's juste a idea.

yorik : I' like the ambiance, Blender look better every day, one day i will try it !
One thing on your render ; the metals look like glass/mirror, maybe some reflection blur could help a bit.

neotrixstdr : Great start, very realist

niravsheth : Maybe it's my screen, but some area are nearly burned out, I think it's because of to mutch saturation. Great work btw

runejw : Thank you for this great ref :)

My turn :
I tried to improve the copper look, C&C welcomes :


http://uppix.3dvf.com/images/kitchen03.jpg

yorik
01-30-2012, 10:42 AM
@kanooshka and @FeD - thanks for the very good advices... Indeed now I'm looking at the way you two are doing the metals, and understanding many things. As they say, learn with the masters ;)

neotrixstdr
01-30-2012, 12:05 PM
I am trying to make the top part and the window. Think that enviroment light is very important in this scene (at day or night) because the top is open to the city an to the sky. The images are render only with sun, and full the scene of light. At night, i think i can use this to "colorize" the scene. A lot of work is waiting for texture and unwrarp. Excuse my english.

http://www.fotecem.com/neotrixstdr/test2.jpg (http://www.fotecem.com/neotrixstdr/test2.jpg)

http://www.fotecem.com/neotrixstdr/test3.jpg (http://www.fotecem.com/neotrixstdr/test3.jpg)

kanooshka
01-30-2012, 01:49 PM
neotrixstdr: You're really taking the model to the next level. I hope this all pays off in the end. I'm not sure if you're ready for lighting feedback yet, but I'll give you some to start. In your first image, the bricks look "furry" I'm not sure if you're using bump or displacement but it looks like it can be tuned down quite a bit. What time of day is it in your images? Is there sunlight, coming in? I think this image could be a good reference for you http://www.seanet.com/~myandper/images_gallery/kitchen.jpg

FeD: Once again a good update. The metals are looking a little better. The diffuse color you're using for the copper pots and pans works well but still looks like it's coated with wax. When it comes to metals, make sure that you're using the same color from the diffuse in your specular. Same goes for the brass areas of the stove. I'm really loving the texture you've added to the counter tops and vent, looks awesome. I think the bump on the copper could be scaled larger, so it looks more like bigger dents. Right now the texture on those pots would actually seem to work well for a painted surface instead. The green bottles are looking a little too transparent. Maybe you could even put some geometry as liquid inside of them. Keep at it! As for your comment about using the same camera angle. The only issue with that is it can get a little boring and repetitive. I'd like to keep it interesting and have as many participants as possible.

-Dan

neotrixstdr
01-30-2012, 03:54 PM
Thanks for your C&C kanooshka (http://forums.cgsociety.org/member.php?u=212966), for the moment i am trying to capture all the posibles light sources, thats why i am modeling the details (ceilling, window, dining room door, etc). Once i completed that and the texture, i can go to the light. I usually make architectural 3D, so i am really obsessional about always have all tge details. Thanks again for your help, this forum is really amazing.

Edit: i have change the bricks texture, see in the reference that the colors are white and red, but not change the displace map, only the diffuse. Its look horrible, yes :D

asinn
01-30-2012, 06:23 PM
hi all, so very exciting about this challenge, i hope i can participate till the end..
here my first wip, not much trying to overal light..i think its for sunny day

http://img830.imageshack.us/img830/949/light01.jpg (http://imageshack.us/photo/my-images/830/light01.jpg/)



FeD : cool! i like overall look :), just my opinion about the copper, add a bit brown color on specular/reflec..

neotrixstdr : i like the second picture, the creamy color very nice, just my opinion, i think the black box on the top left kinda disturb..

cheers!

neinneinnein
01-30-2012, 08:43 PM
This is my first attempt at lighting ever. I am an animation student still learning the basics so for now Ive only set my composition, main light, the attributes of my camera, a dome used for filling light and desaturated every material for an objective assesment. I intend to employ light profiles which I just found out about and tie the whole scene up with a careful colour study.

http://img535.imageshack.us/img535/5999/luzp.jpg (http://imageshack.us/photo/my-images/535/luzp.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)

alfarocynthia
01-30-2012, 08:46 PM
This is my first draft of the kitchen for the lighting challange**
I look forward to working more on the lights & materials to give a more realistic feel on the objects.http://i43.tinypic.com/oh2zk.jpg

Restrife
01-30-2012, 09:03 PM
Hello, my name is Jose and I am fairly new to the site and this challenge, this is my first aproximation to what I want the kitchen to look like.

It is for a project in my class, I hope you let me know what you think.

http://i43.tinypic.com/25u2wkl.png

rafacr
01-30-2012, 09:13 PM
im student from Veritas university in Costa Rica, this challenge is a class exercise, by now im working in the first light tests

http://farm8.staticflickr.com/7013/6791872081_b94464c03c_b.jpg (http://www.flickr.com/photos/rafa_solis/6791872081/)
Untitled-2 (http://www.flickr.com/photos/rafa_solis/6791872081/) por rafa 011 (http://www.flickr.com/people/rafa_solis/), en Flickr

ayomc
01-30-2012, 09:17 PM
hello my name is Eladio Morales, I am studying digital animation career at the University Veritas in Costa Rica, this is my first light test.
http://img37.imageshack.us/img37/7508/27018906.jpg (http://imageshack.us/photo/my-images/37/27018906.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)

Jeloh
01-30-2012, 09:17 PM
Hello, this is my first attemp in a Challenge,
I´m not going for a photoreal look, instead I´ll try to play with the colors to get more like an illustration.
Just setting the mood, like a Dawnish time, also trying to get something from Remy´s perspective, maybe he´s looking for something, or waiting don't know.
There are still places were it looks a little dull... it´s on the toDo list!
Still have to model a bit, like the underside of the ovens.

The entries are looking great! I´ve been learning a lot just by watching, I love when one have the chance to see the different approaches of people to the same subject... Keep up the good work, I´ll try too.

http://dillei.files.wordpress.com/2012/01/johelriveracg.jpeg

Novuh
01-30-2012, 09:41 PM
Hi there!

This is my base ilumination for the challenge, I'm right now just trying to adjust the lighting to the main concept of the render. What I want is to create a warmy lighting similar to the movie and also try to tell a story with it. I'm using the morning lighting to make the feeeling of a day that's just about to start, and the kitchen is ready to be used by the characters of the movie. Here are some tests with greyscale textures, one with no change in value of the textures, one with different values and one with specular, reflection and refraction.

Thanks for watching and I hope you could help me with some feedback :)

http://img827.imageshack.us/img827/4525/46104362.jpg
http://img38.imageshack.us/img38/9567/65556259.jpg
http://img542.imageshack.us/img542/3733/70713900.jpg

http://img9.imageshack.us/img9/9025/65010024.jpg
http://img638.imageshack.us/img638/174/38768418.jpg
http://img39.imageshack.us/img39/3276/51406092.jpg

http://img849.imageshack.us/img849/45/26482906.jpg
http://img191.imageshack.us/img191/3350/29459794.jpg
http://img13.imageshack.us/img13/9637/26089996.jpg

nibogt
01-30-2012, 09:48 PM
Hi! my name is Anibal! Im studing Digital Animation at Veritas in Costa Rica Im just learning how to light scenes in my animation class. This is my first entry to the challenge, im still playing with the lights!, So cool the works around here! Enjoy the challenge You all! ;)

http://img19.imageshack.us/img19/5830/ratulienibo.jpg

http://img19.imageshack.us/img19/5830/ratulienibo.jpg
By tiranodragon (http://profile.imageshack.us/user/tiranodragon) at 2012-01-30

runejw
01-30-2012, 11:02 PM
Still working with the lights mainly - apart from some materials.

16 lights, no GI, 6 min rendertime @800x600

http://img815.imageshack.us/img815/2528/gust3.jpg

niravsheth
01-30-2012, 11:53 PM
Here is the updated version of my render. Getting close to the reference pic but still too far. As compared to my previous version, this one has a more smooth fall off on all the lights so that I can get these darkening in the corners to match more. Also, made the changes that Dan asked for. Don't have much free time on my hands right now but soon will be up and running. I would love to comment on all the other images but I got to rush. Everyone is doing a great job and I am loving all the renders. :p

Changes made: Water geometry | Added Steam & Fire | New texture on the pot | Hotspots on the pot, ladle & rod on the shelf | Added lights

About scene: Total 21 lights, render time of 40 mins at 2k. Render time went really high as I increased the blur in reflections. Will be debugging that soon. For now, this is what I have.

Would love to hear from you.

Thanks.


http://img94.imageshack.us/img94/71/niravshethtest006.jpg (http://imageshack.us/photo/my-images/94/niravshethtest006.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

kanooshka
01-31-2012, 01:40 AM
Wow, I'm glad this challenge has become so popular!

niravsheth: Excellent updates! The brass bar material is getting a little dark in the shadow areas. Giving it some more reflectivity may help with that by reflecting the brighter wall underneath it. The ladle still has some bright light hitting it form the right which feels very unmotivated. The pot could use a little more yellow in it's coloring. The counter top could be brighter overall, it's extremely reflective in the reference. The burners could have some more diffuse illumination from the flames. Also, I'd like to see the wall above the shelf to be darker as if it's shadowed from the burner's light. Do you think you'd be able to post a link to your reference image each time you post an update? It'd be easier to critique without having to go back to your first post to find it.

runejw: I'm having a hard time understanding where your light sources are. The back wall is too consistently lit. Try thinking of it this way. The top of the wall could be darker because it's above a light source, Under that it can be brighter because it's next to the light source and then the bottom of the wall can be darker because it's further away from the light. I'd recommend simplifying your light rig and try to control the way your light sources are illuminating the scene. Keep at it, it's a difficult scene!

nibogt: Welcome! First off, don't forget to smooth some of your geometry. The pots and pans are difficult to critique because they're faceted. Try to focus on one key light direction to begin. After you really nail down how that key light is looking, then start putting in some bounce light. Build up your lighting like a painter painting on a canvas.

novuh: Welcome! Wow that's lots of images you've posted. It's difficult to post about all of those, especially considering how many participant's work I give feedback for, it'd be helpful if you posted just one or two images instead in the future. I'll give feedback on the 3rd image you posted, since that one conveys the lighting the best. Compositionally, there's a lot going on in the right portion of the image but the left part is very empty. If you zoom in closer to that area, it could help make it more interesting. The side of the stove could use some darkening. You might have to move your sunlight or create a shadow object to achieve this. The darker objects in the foreground work very well and would look even better with some bokeh. The left side of the image in the background is looking too consistent and barren, but you might not have to worry about that if you end up using a different composition.

jeloh: Welcome! These are great colors, they're very reminiscent to the horizon in this image http://www.moviemobsters.com/wp-content/uploads/2010/01/ratatouille_002.jpg The wall the window is on seems to be glowing as if it's translucent, I'm not sure what could be causing this. Materials will really help out with this image. On the right stove in the foreground it could use some warm kick from the window. Same goes for the left stove, just not as bright. Make sure to smooth the legs of the stoves, especially the one in the foreground. This composition caters well to some bokeh with a focus on the bright area near the window and very blurry near the camera.

ayomc: Welcome! The cooler fill light doesn't seem to be very motivated, is it supposed to be skylight? The pots hanging from the image left stove are getting lost against the wall in the background. The area in the background lit by the cool light could use some more warm bounce light from the foreground. That should help make the two more cohesive. Also it looks like the bars attached to the vents could use some smoothing.

rafacr: Welcome! It's hard to critique the images when they're so small and there's so many of them. Try to choose a camera angle and render at a higher resolution. Overall you're off to a good start!

Restrife: Welcome! Nice color choices. I'd like to see more of a transition between the two colors, it's really splitting the image in half. Don't forget to smooth out the round geometry, especially the pots and bars. Materials will really help push this one to the next level, good work!

alfarocynthia: Welcome! Overall the scene is extremely bright. There are some harsh lines on both the floor and walls. I'm not sure if this is the edge of a spotlight cone or a very hard shadow. Make sure your lights are casting shadows, a lot of areas are missing contact shadows. The reflections don't seem to be receiving shadows. Make sure your shadow trace depth is high enough in both your render settings and your light sources.

neinneinnein: Welcome! Good job for your first lighting attempt ever. Make sure to smooth the round objects in the scene. The wall and floor are too consistently lit. The top of the wall could be darker because it's above a light source, Under that it can be brighter because it's next to the light source and then the bottom of the wall can be darker because it's further away from the light. Looks like there's some odd stuff going on with the vent on the right stove. That geometry might not be okay to smooth. Keep going!

asinn: Nice work! The sunlight could be warmer colored and brighter as well. Don't forget to smooth the round geometry. Looking forward to some materials so you can get into some reflections and highlights.


Keep up the good work!
-Dan

AndiClockWise
01-31-2012, 02:47 AM
Hi this is my first approach to the image, just focusing on the lights and mood for now.
Some feedback would be awesome, and helpful. Hopefully I can achieve a great result in this challenge. :p
Some of the images already posted are pretty nice.

http://img802.imageshack.us/img802/8691/wipcgchallenge.png (http://imageshack.us/photo/my-images/802/wipcgchallenge.png/)

andreshs
01-31-2012, 02:53 AM
Starting the challenge.
http://features.cgsociety.org/newgallerycrits/g79/486679/486679_1327975092_large.jpg

chapopote1988
01-31-2012, 04:39 AM
http://img80.imageshack.us/img80/1928/rendercocina.jpg (http://imageshack.us/photo/my-images/80/rendercocina.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

AlejandroBonilla
01-31-2012, 06:32 AM
hi there, good to see a lot of participation on this challenge, is the first time I ever participate so here it goes.
The scene is at lighting setup, using basic gray shaders to get the idea. I hope to get a lot of feedback.

http://fc05.deviantart.net/fs71/f/2012/030/9/8/cg_challenge__gusteau__s_kitchen__light_setup_by_bastoisciol_works-d4o6qig.jpg

FeD
01-31-2012, 07:45 AM
Hi all,

Many new updates here, nice to see so many people.

niravsheth (http://forums.cgsociety.org/member.php?u=382085) : great update yeah, waiting to see all the rim-light on the vegetable !

Again a mini update for the copper, this one give me hard times (I did the trick with the color in specular), and renders times got very long (4h in 5k). I cheated a bit with photoshop on this one. I Think I'am gona redo all the lighting in the scene, some time I have to restart from zero to get what I want.

http://uppix.3dvf.com/images/kitchen04.jpg

WaJrAcuna
01-31-2012, 10:19 AM
Hello my name is Warren Acuña, I'm a student of Digital Animation carreer at Veritas University, Costa Rica
For one of the classes will be doing this incredible challenge.
This post is my first step in the challenge ... I appreciate your criticism.

Thanks :thumbsup:
Wa Jr

http://img687.imageshack.us/img687/6770/test01y.jpg

Novuh
01-31-2012, 01:33 PM
Wow, I'm glad this challenge has become so popular!

novuh: Welcome! Wow that's lots of images you've posted. It's difficult to post about all of those, especially considering how many participant's work I give feedback for, it'd be helpful if you posted just one or two images instead in the future. I'll give feedback on the 3rd image you posted, since that one conveys the lighting the best. Compositionally, there's a lot going on in the right portion of the image but the left part is very empty. If you zoom in closer to that area, it could help make it more interesting. The side of the stove could use some darkening. You might have to move your sunlight or create a shadow object to achieve this. The darker objects in the foreground work very well and would look even better with some bokeh. The left side of the image in the background is looking too consistent and barren, but you might not have to worry about that if you end up using a different composition.

-Dan

kanooshka, thanks a lot for the advises, I'm looking forward to apply them. And also I'm sorry haha, this is my very first challenge so I wasn't sure how much information about the process was enough. Again thanks a lot and I'll keep uploading some progress in the comming days.

feed3r
01-31-2012, 01:54 PM
If this is supposed to be a lighting challenge why is nearly everyone adding shaders/materials to the scene then? Just wondering.

kanooshka
01-31-2012, 03:22 PM
If this is supposed to be a lighting challenge why is nearly everyone adding shaders/materials to the scene then? Just wondering.

Hi feed3r,

Lights and materials really go hand in hand. Highlights, reflections, refractions, translucency, etc... are all important parts of lighting and rendering.

Good materials can also make lighting much easier. In larger studios, lighters don't necessarily set up materials. But with these scenes that are provided we don't have that luxury and it's up to the artist.

-Dan

LBcover
01-31-2012, 03:49 PM
Because texturing and materials are integral to lighting.

jobim
01-31-2012, 09:43 PM
In larger studios, lighters don't necessarily set up materials. B
-Dan

How Do artists in larger studios usually setup materials?

runejw
01-31-2012, 11:01 PM
Another update. 8min 35 sec render @ 800x532 in Modo. (Only spotlights and a couple point lights. No GI. 19 lights in all. )

Some really nice lighting setups and materials from several already

Myself, much to do yet... :wip:
http://img638.imageshack.us/img638/5557/gust4dxo.jpg

kanooshka
02-01-2012, 02:07 AM
runejw: Looking much better! The black areas of the stove could use more reflectivity, especially at glancing angles. The archway in the background could use some bounce light from the foreground. The wall underneath the back stove's vent is getting too bright. The copper pans are getting too dark. it could be a trace depth issue or you may need to increase the reflectivity of the material. The plates on the right look very grainy, looks like you need to turn up your samples. The window could be integrated better with the scene it'd be nice to see the sky more visible in the reflections in the scene.

jobim: In larger studios a lot of the development is don't by shader artists. Some studios even use state of the art equipment to measure different surface properties.

waJrAcuna: Hi, you'll have to put your images up on a hosting site like photobucket or imageshack if you want to put the url in [IMG] tags.

FeD: The copper is looking better, especially the ones on the stove. I'm not sure if changing the specular color would have caused a change in render time. I haven't had that happen to me before. The hanging pans seem to be much more ref than the pans on the stove, I'm not sure what would cause that. It looks like you've desaturated a lot of the scene and in that process lost a lot of the nice warmth you had going on. The brass could definitely use some more saturation in the specular color, it's starting to look more like silver. Keep at it!

AlejandroBonilla: Welcome! Off to a good start. I'd like to see a little more focus to your keylight, brighter on the top of the stove and darker on the side/ground, brighter on the top of the rack and darker on the bottom, similar to what's happening with the left side of the rack. I'd also like to see the wall the window is on to be darker. The left side of the rack could also be just a little bit darker. The object in the foreground on the far right of the image could be darker to set it out from the background and also could use some bokeh. Also, some of the geometry looks like it needs some smoothing.

chapopote1988: Welcome! I'd like to see some more focus from your lights. Try to direct the view to a certain area of the image. Maybe you could try The ceiling looks extremely bright, try darkening the ceiling to help create some of contrast and at the same time some of that focus.

andreshs: Welcome! First off, make sure to smooth the geometry that needs it. You have the dark and midtone values, now you need brights and highlights. There's a lot of black areas that could use some brightening. For example the inside of the hanging pots are black. They may need something to reflect that is off screen.

AndiClockWise: Welcome! Very nice colors. Make sure to smooth out the geometry that needs it. I'd like to see the right side of the image have darker shadows, really bringing the focus to the stove on the left. The object that's closest to the camera in the top left of the image could use some adjustments. Overall it could be darkened some more as well as have some Bokeh. Besides that, I'd say you're ready to start with some materials, then you can get into highlights etc...

WhisperArt
02-01-2012, 04:58 AM
Hi everyone, my name is Yazmín, Im studing Digital Animation at Veritas University in Costa Rica and this is my first CG Challenge, which really will be a challenge for me, because the lighting is something that it's very difficult to me, so this is just a beginning, my idea is make like a night ilumination but I need to learn some light shader for the effect that I want, so this its just a test, I hope that soon I can upload a new render. :)



http://img14.imageshack.us/img14/4551/10848534.jpg

kvdo
02-01-2012, 10:12 AM
Awesome challenge! I've tried to match pixar's look as much as possible (a true challenge), and also by using occlusion plugged into each material's ambient colour, as an alternative to using Global illumination. This is my main reference: http://img.photobucket.com/albums/v188/thepoopsmth/kitchenReference.png

Here's my attempt so far with out using any GI or FG:
http://img808.imageshack.us/img808/1015/forumpost1d.jpg

Looking forward to getting some advice on making it better.

Stein3D
02-01-2012, 03:02 PM
Hey all,

Looking forward to getting started on this challenge! Already seeing some good-looking images beginning to shape up. I do have one question about the rules which I'm hoping to clear up before I start posting. In the guidelines, it says not to post any images or videos from the film or they will be removed. I was hoping to use a reference image to post along with my renders which I've noticed a couple people doing. Is this OK?

kanooshka
02-01-2012, 03:11 PM
Hey all,

Looking forward to getting started on this challenge! Already seeing some good-looking images beginning to shape up. I do have one question about the rules which I'm hoping to clear up before I start posting. In the guidelines, it says not to post any images or videos from the film or they will be removed. I was hoping to use a reference image to post along with my renders which I've noticed a couple people doing. Is this OK?


Hi Stein3d,

Basically, that rule was made because I don't want anyone posting illegal screencaptures or videos. If you find an image from a reputable source, you can definitely post it along with your image.

-Dan

WaJrAcuna
02-02-2012, 12:20 AM
This is my second advance of the challenge.
I appreciate the comments.

Este es mi segundo avance del challenge.
Agradezco los comentarios.


http://img507.imageshack.us/img507/8981/render02s.jpg

kanooshka
02-02-2012, 01:45 AM
kvdo: Welcome, great start! You're really starting to capture the feel of the reference image. One major quality that the reference image has and I'd like to see in your image is more saturated/warmer shadows. The simplest way you could achieve this is by adjusting the curves in post processing. Overall your image looks much more yellow/gold overall and could use more reds. But, if you manipulate the curves, I think you'll be able to pull out those reds into the darker areas. If you take a look at the vents and poles attached to the vents in the reference they are much darker. The top of the walls could go much darker. The black metal on the stoves could use less reflectivity and more fresnel reflection. You should barely see the floor in the reflection of the stove in the back center of the image. This is looking great, I'm really looking forward to more!

WhisperArt: Welcome! At first glance at you're image I think of an overcast cloudy day. The reason I see that is because of the gray, dark sky and light coming in through the window. After reading your explanation I think it's important for you decide a few things. First off, it's night time, the sky would be dark except for possibly some light pollution. Since the sky wouldn't work too well as a light source at night you'd have to decide where the light would be coming from. Whether it would be from the moon, or a street lamp, or some indoor lights etc… Once you make those decisions you can then begin to build up your lighting. Keep at it!

-Dan

Leotril
02-02-2012, 02:17 AM
Hello all.. nice progress so far. Anyone know where to find those textures similar to the film . i mean the floor and the wall texture. Thanks

harshaldeorey
02-02-2012, 10:07 AM
Hello Guys,
This is the first Image posted for Kitchen Render Just a Kick Start. I am using Maya Mental Ray and FG. Your Critics and Comments most welcome. as It would really Help me to make some good render.

Thanks
http://i1221.photobucket.com/albums/dd474/harshaldeorey/Pixar_Kitchen.jpg

asinn
02-02-2012, 06:25 PM
hi, im wondering if i can ask some question about lighting stuff/problems (related to this lighting challenges) in this thread..

Kev3D
02-02-2012, 10:56 PM
Is anyone using VRay for Maya?

I'm trying to render out an image and as soon as I turn viewport subdivisions on, it takes for ever, any idea what could be causing this?

kanooshka
02-02-2012, 11:36 PM
asinn: You're welcome to ask any questions related to this challenge here. If you have unrelated questions to the challenge, the Lighting and Shaders forum would be better for you to get responses.

harshaldeorey: Good start! The brass objects in the scene are looking a little dark. Make sure they have almost no diffuse and very high reflectivity. I'd like to see some more focus to the lights in the scene. Try to have a few brighter areas where you want the attention to be. I'd also like to see some more shadow areas, you have the brights and mids but not much or darks. Keep at it!

Leotril: You'll most likely need to make the textures yourself, one good site for some base textures is http://www.cgtextures.com

-Dan

kvdo
02-03-2012, 11:44 AM
Thanks for the feedback kanooshka! I've worked a bit more on getting some reds into my shadows, and reddening up the image in 3D. I've also made some curve adjustments in post. I've also worked on reflections and shadows as suggested.

Is it necessary to improve on some of the materials? Any other thoughts?
http://img.photobucket.com/albums/v188/thepoopsmth/kitchenReference.png
http://img835.imageshack.us/img835/5848/forumpost2.jpg

loicV
02-03-2012, 12:42 PM
Hello all, I am happy to start this new great challenge. I like the idea of refering to a pixar picture.

here is my reference and my first post.

pokoy
02-03-2012, 01:09 PM
I'm not contributing here but just wanted to say that there's some really great lighting and shading here, awesome work!

loicV
02-03-2012, 01:25 PM
Hello all. I am happy to start this great new challenge. I like the idea to refer to an pixar's picture.

here are the ref and my first post :

http://www.loicvoillat.com/cgsociety/ref.jpg

http://www.loicvoillat.com/cgsociety/rendu_9Crop.jpg

kazimart
02-03-2012, 01:28 PM
hi i live in Iran .and i really would love to participate in this challenge, unfortunatlly due to the intesive filtering in my country i cant download the modeling files , i need the max one , any body could be so kind to post the file to my email?
kazem.ghari@gmail.com
thanks alot

xtremeindustries
02-03-2012, 06:15 PM
i have to say, those renderings a awesome, everyone has some talent, i cant wait to get some critism

Here is my first attempt to a lighting challenge
took 1min35sec to render

http://imageshack.us/photo/my-images/842/cgchallenge01.jpg/

xtremeindustries
02-03-2012, 06:18 PM
how do i post an image? i want to participate in this challenge.

xtremeindustries
02-03-2012, 06:24 PM
Here is my WIP
please let me know your opinions. if this has been posted multiple times, i am sorry, i am still learning the technique of posting images.

mental ray
GI only - no FG
1min 34sec render

http://img842.imageshack.us/img842/4921/cgchallenge01.jpg (http://imageshack.us/photo/my-images/842/cgchallenge01.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)

funkygfx
02-03-2012, 09:07 PM
Is anyone using VRay for Maya?

I'm trying to render out an image and as soon as I turn viewport subdivisions on, it takes for ever, any idea what could be causing this?

Did you lower the Max Subdivs parameter, which is set to an insane value of 256 by default when activating viewport subdivs.

Render Settings -> Settings -> Default Displacement and Subidivsion -> Max Subdivs
Normally 8 is enough in most cases, although I try to avoid using the viewport subdivs and add the subdiv attribute manually to each shapenode which needs to be subdivided (via a little script of course, dunno why chaosgroup doesn´t provide a feature for adding the attribute to multiple shapenodes/objects..)

runejw
02-03-2012, 11:12 PM
Some truly nice renders here. Particularly like the ones from niravsheth and kvdo

Another update. Replaced most spots by IES lights. 24 lights in all, no GI.
Rendertime jumped to 24 min, mainly because of the material changes I think.
Removed the window for now, plan is to add back a larger arched window.
No post processing.

Still lots to work on to get closer to the movie color palette. This first image straight from Modo.
http://img836.imageshack.us/img836/986/gust5.jpg

But with a little image editing it can be adjusted to this :)
http://img190.imageshack.us/img190/657/gust5proc.jpg

niravsheth
02-03-2012, 11:24 PM
Some amazing renders out here. Kudos to everyone. I really love the enthusiasm.

I love the updated render from Kevin van den Oever. Looks simply fantastic. I love how you have blurred the pan in foreground. The gas stove is going a little too dark and the copper might be going a little too red. Except that, brilliant work!

Here is my updated render with the following changes made:
Added Sub surface scattering on the vegetable, fruits & bread
Added blurred reflection/spec on the tile wall
More reflection on brass bar
Removed the highlight from right on ladle
More yellow on the pot
Added dents and blurred reflection on counter top
More darkening on the wall above the shelf.

Render v09
http://img507.imageshack.us/img507/692/niravshethtest0100000.jpg (http://imageshack.us/photo/my-images/507/niravshethtest0100000.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

Reference
http://img718.imageshack.us/img718/7682/mainreference.jpg (http://imageshack.us/photo/my-images/718/mainreference.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

niravsheth
02-03-2012, 11:32 PM
hi i live in Iran .and i really would love to participate in this challenge, unfortunatlly due to the intesive filtering in my country i cant download the modeling files , i need the max one , any body could be so kind to post the file to my email?
kazem.ghari@gmail.com
thanks alot


DONE! :beer:

nitz3D
02-04-2012, 10:13 AM
Hey All,

Great Challenge and seriously some great and amazing works out there.. Loved most of them the way this challenge is going.. Hope to see the Pixar like quality in this challenge and hope that Pixar also sees this challenge.. ;-)

Loved some of the renders...
@niravsheth (http://forums.cgsociety.org/member.php?u=382085) :- You are on the right path of your reference image. Just some tweeks and tricks and you are there.. All the best...

@kvdo (http://forums.cgsociety.org/member.php?u=396663) :- You are getting it man.. as you said , some material tweeking and you are there.. All the best to you...

and All of you.. have a great challenge and FUN.. enjoy...

So here is my first WIP for this challenge.. dint got much time for this challenge.. but tried to get some effect in a short time..

Please have a look at it and let me know if i am going fine...
Comments and Critics are most welcome...

http://img526.imageshack.us/img526/8339/gusteauskitchen002.jpg (http://img526.imageshack.us/img526/8339/gusteauskitchen002.jpg)

Direct Link (http://img526.imageshack.us/img526/8339/gusteauskitchen002.jpg)

Sir_Vuclan
02-05-2012, 11:56 PM
Hey,

I haven't done one of these challenges for years, figured I'd give this one a try because I would like to work with IRay a little more to see what I can get out of it. I'll try to upload a WIP soon, need to find a place to save it online as it's to big to attach.

Other images look cool so far.

nibogt
02-06-2012, 09:16 AM
Hello again! This is my first update for the challenge. I made a new composition, and I added some new lights. I started with the Key light, and now I'm adjusting the Bounce lights. Thank you very much for the help! : D

http://img40.imageshack.us/img40/5015/render001nibo.jpg

http://img40.imageshack.us/img40/5015/render001nibo.jpg (http://imageshack.us/photo/my-images/40/render001nibo.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

jobim
02-06-2012, 09:52 AM
Here is my updated render with the following changes made:

One of the greatest images ever seen!
The only thing I don't like are the bricks on the right: the area among the bricks looks greenish.

vaibhavcool83
02-06-2012, 10:02 AM
Dear kanooshka i m big fan of urs, i have seen lots of ur work ............well i m also in for this competition so please can u tell me one thing how can i post my image here

kanooshka
02-06-2012, 01:34 PM
Dear kanooshka i m big fan of urs, i have seen lots of ur work ............well i m also in for this competition so please can u tell me one thing how can i post my image here


Hi vaibhavcool83, just post a WIP image up on imageshack, photobucket, flickr or another image hosting site and then post the image link in [IMG] tags in your post.

rafamathard
02-06-2012, 01:42 PM
Im considering doing this challenge just so i can learn to light, and by that i mean i don´t know anything about it in 3d, the only experience i have is using GI with vray sun to light some interiors in daylight conditions.

and i have a question, should i go with gi or should i try to do it with lots of lights?

Sir_Vuclan
02-06-2012, 01:45 PM
OK, got my picture online. I don't think I'll have time to finish this to enough quality to win any prizes but not really the point. We'll just see how IRay does.

Started getting the Copper colors, the pots/pans need to be darker and I adjusted that for the next shot. So far I am using a real world lighting setup, no fill lights or anything. Just the lights where they should be and let IRay take care of the rest.

http://www.sirvulcanstudios.com/Animation/Wip002.png

Comments? Some of the other peoples posts are turning out awesome, great work so far.

-Shawn

kanooshka
02-06-2012, 01:58 PM
Im considering doing this challenge just so i can learn to light, and by that i mean i don´t know anything about it in 3d, the only experience i have is using GI with vray sun to light some interiors in daylight conditions.

and i have a question, should i go with gi or should i try to do it with lots of lights?

Hi rafamathard,

It's up to you which methods you want to use. But I personally think these challenges are a great way to try something new and experiment with different techniques. You'll be able to get feedback and if you're having any issues someone may be able to help you out. It's a great place to learn and everyone is friendly and helpful.

-Dan

Sir_Vuclan
02-06-2012, 06:32 PM
Minor update. Added a few more materials to the main elements. The floor texture brought the overall lighting level down a bit, but I kind of like the feel to it right now. I need to try to bring out the reds a bit more to make it match the movie colors but I could do that in post if needed. Just a minor tint to pull them out.

Comments?
http://www.sirvulcanstudios.com/Animation/Wip003.png

davidcatpi
02-06-2012, 07:21 PM
Hi all.

First try - basic lighting - aiming for daylight through roof opening. Some IES used on artificial lighting above stoves.

http://i210.photobucket.com/albums/bb71/davidcapi/1-1.jpg

Second try - Some tweaking to lights - less light flooding to the floor and under kitchen. Reduced reflection and glossiness on original materials. I personallly dont like mirrorlike reflections.

http://i210.photobucket.com/albums/bb71/davidcapi/2.jpg

Third try - Occlusion added, mid-day temperature added to key light on the "roof" + saturation + bloom effect.

http://i210.photobucket.com/albums/bb71/davidcapi/4.jpg

Novuh
02-06-2012, 10:38 PM
This is the actual state of my challgene. I have not change it that much, right now i'm focusing on the materials, very raw, just adjusting reflexions and refractions. I'm not aplying the bokeh effect right now, but definitely I'll use it. I made basic changes in to composition and changing position in some things. I'm just using two lights it took around 7 min with final gather.

http://img823.imageshack.us/img823/1559/prueba3l.jpg

kanooshka
02-07-2012, 01:43 AM
Novuh: Nice update. The composition is definitely better than before. There's some splotches from the Final Gather. It's especially noticeable on the rolling pin and the wall near the window. I'd like to see some bokeh on the knife and rolling pin on the foreground. They also could use some more fill light, their shading gets very dark on the left side and draws a lot of attention. The copper material is looking more gold than copper. That material would go better on the trim of the stove and for the copper you could tint the reflection with some more red.

davidcatpi: Welcome! I'll give you some feedback about the third image you posted. It's coming a long nicely. The copper pots and pans could use more saturation to the reflection color. The gold trim on the stoves could also use more red in the reflection. Their seems to be some artifacting on the hood of the right stove. I think there might be some geometry issues and for some reason that hood can't be smoothed. The black parts of the stove could use less reflection, they're so reflective that there's very little black visible. Most of the corners of the are going nearly black and could use some more bounce light. Also, make sure not to use occlusion on lights that are already casting shadows, it can make the image look "dirty".

Sir_Vuclan: Coming along nicely! The copper pots and pans are looking more gold than copper, some more red in the reflection color should take care of that. Looks like some parts of the right stove could use some smoothing. The counter tops are really stealing the show right now because they're so bright. I'm not sure if that's just because they have a really bright colored material. The tops of the walls could use some darkening, there would be less bounce light reaching the top of the wall because the stove tops would be blocking the light bouncing back up. Keep at it!

nibogt: Coming along nicely. The really bright areas on the wall seem a little unmotivated and draw a lot of attention to it. The copper pots and pans could use some more saturation to their reflection color. It looks like there's a lot of light coming up from the floor, it's especially noticeable on the stoves. Underneath the stoves could use some darkening. Keep at it!

nitz3D: Welcome back! Glad you're enjoying this challenge. You're off to a good start. The hanging pans are looking more like a plastic. If you tint the specular color, increase the reflectivity and decrease the diffuse shading it should start looking more like metal. The interior and exterior exposers don't seem to be matching yet. I feel like the interior lighting would match better with a dusk sky outside. I think a nice touch would also be a little bit of bokeh on the foreground objects.

niravsheth: Every image you're improving more and more. I hope you don't mind how picky I'm getting with these critiques. Since they're not a focus, the items on the right of the shelf could do without the rim, or at least a much more subtle one. it's ok if they don't pop from the background too much. The stove burners could use some more attention. The burners are a much more rough surface with more diffuse and very little specular reflection. Also the light from the burner could be much more red and less saturated. How close are you trying to match the reference? There are more suggestions but I'm not sure if you're trying to match it as exact as possible.

runejw: Getting better! I'll give you feedback for the first image in your post. The copper pans could use a lot more saturation in their reflection, it could also be a little more red. The same can be said about the brass trim on the stoves. The trim on the stoves could also be about 90% reflective. The glass bottles could use almost no diffuse color, they should be more transparent and reflective.

xtremeindustries: Welcome! You're off to a good start. The copper pans could use more red and saturation in their reflection. The brick wall on the left looks like it's missing shadows. If you have lights that aren't casting shadows they could at least have some occlusion. Otherwise your GI might not be accurate enough. The chrome areas of the scene (the carts, stovetops, faucet) could use almost no diffuse value and very high reflection. Keep going!

loicV: Looking great! You're colors are well on their way to matching your reference image. It looks like there's some reflection depth issues, the feet of the stoves are missing the reflection of the shadow underneath the stoves. The gold trim on the stoves could use some more red tint instead of being quite so yellow. If you look at the edge of the shadows from The sunlight on the floor you can see that the true color of the sunlight is much more red/orange. It just looks yellow because it's overbright. The copper pans on the stoves look like they could use a little more red in their reflections. The underside of the hood of the stove is going black on the far side, this could be a trace depth issue, but I'm not sure. Hope to see more!

kvdo: Looking great! The copper is looking a little too orange, I think a little more red and a little less saturation might help out. The inside of the stove hoods are getting much brighter than in the reference image. It also looks like the hood has more of a yellow tint in the reference. The poles holding up the stove hoods could use some darkening, especially on the far side. I hope you keep at it!

Jeloh
02-07-2012, 01:43 AM
Thanks a lot for the feedback! I tried to apply them but still dont know whats the thing that makes a translucent look on the rear wall, it may be the portal light behind the window, also I will leave the bokeh for last, but it will surely help a lot.
Second Upload, added some materials, no textures, only procedural. Added some atmosphere.
I still don´t like the green glow in the foreground oven leg, and i think I need a stronger key light. I feel it is kind off neutral, it lacks a storytelling aspect...
I think I'm getting close to the illustration look I want, so I'm sort of happy : )
Thanks!!
http://dillei.files.wordpress.com/2012/01/johelriveracg_v02.jpeg

ayomc
02-07-2012, 01:47 AM
work in process

http://img717.imageshack.us/img717/889/85240870.jpg (http://imageshack.us/photo/my-images/717/85240870.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

AndiClockWise
02-07-2012, 01:47 AM
Thanks for the comments Dan, here is my second approach to the image, already started working some materials and textures.
I haven't applied the bokeh since it renders at lot slower, but here is the general idea.
Right now I'm using 2 area lights and one ambient occlusion for the fill lights. nothing to complex, and of course FG.

http://img189.imageshack.us/img189/7039/wip2c.png (http://imageshack.us/photo/my-images/189/wip2c.png/)

runejw
02-07-2012, 06:57 PM
Did some drastic changes to lighting - e.g. moved from 5 watt lights up to 50 watt lights, increased white level from 1 to 5 watt and reduced gamma down to 1.2
Mainly used IES lights to light the scene and 3 spots. Used light linking (or light groups as they're called in modo) for bounce light to the arch/ceiling - and also for the vegetables on the tray (dedicated overhead spot and side spot... that definitely can be tuned further :D ).

Took the feedback from Kanooshka regarding more red in the reflective color of the brass and copper as well as glass suggestions. That definitely helped the look I think :bowdown:

Still need to add a window on the wall, plus refine lighting/materials. Good learning experience anyway :)

Render time creeping up... mainly due to reflective materials. Using an environment map for reflection instead of raytraced reflection cuts rendertime to about a 1/4 in the current scene but doesn't look too integrated, so keeping full raytracing for now...

8min 42 sec @ this resolution = 650x433 and definitely still a WIP

http://img857.imageshack.us/img857/8080/gust10.jpg

Restrife
02-08-2012, 05:08 AM
Hello Dan, and thanks you very much for your feedback, I have been working along with other projects, and I tweaked a bit and combined a little more the lighting for the scene, so now it blends a little bit better, thus enhanced some colors on the foreground and made some "experiments" on the general ambiance.

I also went ahead and tried 2 other things, 1. Was trying to see the overall look with the default shaders, just to get a little idea of how I would like to shade this scenario, and 2. Tried a little thing adding some ambient fog to the camera, this allowed the overall look to start smoothing out, also enhanced the foreground making it stand out without crushing the rest of the image.

---- First try with default materials and without fog ----

http://i42.tinypic.com/faspcl.jpg

First try with un-reflective mia materials and without fog (to see the light blending a little better)

http://i40.tinypic.com/5vana8.jpg


---- Second try with default materials and with ambient fog ----

http://i41.tinypic.com/eriv11.jpg

Second try with un-reflective mia materials and with fog (here you see a little better the blending on the light)

http://i41.tinypic.com/eriv11.jpg



Looking forward your feedback, now I will keep tweaking the lights and begin to work on the shaders.

paprasabi2010
02-08-2012, 07:36 AM
1st starter

paprasabi2010
02-08-2012, 08:35 AM
https://picasaweb.google.com/109960349769994304040/February82012

please click on this link for large size

at2142
02-08-2012, 10:38 AM
this is my first output in this challenge.
thanks for your Attention.
http://www.uploadup.com/di-ZXEJ.jpg (http://www.uploadup.com/) Thanks: Free Image Upload (http://www.uploadup.com/), ผลบอล (http://www.zeanfootball.com/)

chapopote1988
02-08-2012, 04:38 PM
http://i44.tinypic.com/ajpd1s.jpg

MrGamba
02-08-2012, 11:36 PM
Hi everyone,
There is a lot of good work around, here it is my first try, basic daylight through two windows. Some IES used on artificial lighting. If you have the time to help me with some tips it would be highly appreciated!

Special thanks to Sapna Mondol for the modeling.


Keep up the good work
http://img528.imageshack.us/img528/1761/mrgamba01.jpg

ellkell
02-09-2012, 02:17 AM
Hi all!

First time participating in one of these challenges. I'm a beginner so give me as many pointers as you can muster! Please, of course. Haven't added much texture-wise to the scene except the floor, and some of the geometry I forgot to render on smooth. Anyway, cheers!

http://i.imgur.com/OgFVV.jpg

kanooshka
02-09-2012, 03:14 AM
mrGamba: Welcome! There doesn't seem to be enough difference in brightness between the natural light and the artificial light. The skylight should be much brighter than the artificial light unless it's before dawn or dusk. I'f like to see some more separation between the skylight and artificial light. Maybe having the whole scene lit by skylight but one section is illuminated by an artificial light as a focus. Looks like some of the objects in the foreground could use some smoothing. Off to a good start!

chapopote1988: Nice update. All my attention is being drawn to the bowls in the foreground. For one their near the middle, and it's the only part of the scene lit with that color of light. I think you could simplify your color palette, there's a bit too much going on.

at2142: Welcome! Compositionally, the water coming out of the faucet is splitting the image in half. I'd recommend either moving the camera to the left or the right. The bright reflection on the faucet itself could be broken up horizontally by some darker areas. If you're just using a white plane for the inside reflection, you could instead try to use a photograph. The vegetables in the bowl under the window could use some reflection of the sky through the window. Two of the spoons along the back wall are going very dark compared to the rest of the objects around it. Keep going!

paprasabi2010: Welcome! Overall your scene is very dark yet, it seems to be lacking shadows. There also seems to be more light coming from the floor than there is from above. I'd recommend starting with one light with shadows that will be your key light and then build up bounce lights from there.

Restrife: Nice update. The transition is much nicer between the color, good work. It still seems a little restricted and I'd like you to take it a little bit further even and have some of that warm light come all the way to the foreground and the cooler light in the background. Looking at your materials, the copper material could be blurred and tinted to look more like metal. One thought I had is that you could try extremely dimming the cool light in the foreground so that the background could be framed by darker sides.

runejw: Getting better. The trim on the stoves seem to have some black artifacts, not sure what's causing that. The floor is getting extremely bright in the middle and could be dimmed a bit. The tops of the counter and handles are also getting too bright and could be dimmed a bit. The wall underneath the counter in the background could be darkened quite a bit, some occlusion might take care of that. The glass bottles could have less diffuse as well as transparency, they're getting a little too bright.

AndiClockWise: Looking great! The bricks on the wall could be scaled up to be closer to the size of the average brick size. The sky outside is looking too dark, especially for the time of day. The objects on the right side of the image could use some kick from the bouncing sunlight but this might be taken care of once you put in some more materials. Looking forward to more!

ayomc: Nice update. The copper could use a lot more saturation to it's reflection, same goes for the brass. The metals in the scene could definitely use more highlights from the light sources.

Jeloh: Glad to see an update. I feel like you lost a lot of the nice color and atmosphere you had. Did you add in some fog? It takes a lot of the contrast out of the scene. A little fog would work well but it would have to be pretty subtle. You're right about the green highlight, maybe just turning down the intensity would draw less attention to it.

runejw
02-09-2012, 05:49 AM
runejw: Getting better. The trim on the stoves seem to have some black artifacts, not sure what's causing that. ... Yes, actually not artifacts but reflections of the floor pattern - but agree, certainly distracting. Thanks for the feedback.

paprasabi2010
02-09-2012, 08:28 AM
Thanks for valuable comments...
Please click on bellow link for update.
https://picasaweb.google.com/109960349769994304040/February9201202#5707049584649418162

kanooshka
02-09-2012, 12:33 PM
Yes, actually not artifacts but reflections of the floor pattern - but agree, certainly distracting. Thanks for the feedback.

runejw: Oh yes, that makes sense. Maybe some reflection blur, so it's not as crisp and would be less distracting.

kanooshka
02-09-2012, 12:37 PM
Thanks for valuable comments...
Please click on bellow link for update.
https://picasaweb.google.com/109960349769994304040/February9201202#5707049584649418162

Links not working for me.

PowerCat
02-09-2012, 12:56 PM
Hey hey,

This sound like an awesome challange, busy downloading the file and will start on it today!

urjitsampat
02-10-2012, 06:29 AM
http://desmond.imageshack.us/Himg802/scaled.php?server=802&filename=compov.png&res=medium

PowerCat
02-10-2012, 07:45 AM
Question:

Is this more of a Lighting and Texture challenge, or just lighting?

neotrixstdr
02-10-2012, 09:51 AM
Question:

Is this more of a Lighting and Texture challenge, or just lighting?
The light and the textures (color) go hand by hand. All the object reflact the light of diferent modes, depending of the material and color. My english is very bad, so i make a simple image to show you. The light and the camera is the same in the six images, only change de color of the walls and the torus.

http://www.fotecem.com/neotrixstdr/1.jpg (http://www.fotecem.com/neotrixstdr/1.jpg)

As you can see, all the light change by a simple color, so IMO a light challenge cant be without a texture and material challenge.

Edit: in a pixar render style, the color contribution from the objects by the light bounces is very very important.

PowerCat
02-10-2012, 10:28 AM
Thanks neotrixstdr!

I guess I didn't really explain my question, but it doesn't really matter now.

paprasabi2010
02-11-2012, 04:00 AM
https://lh5.googleusercontent.com/-rSdNr0GsOpk/TzODXCiRtbI/AAAAAAAAAJM/6DrcRIC4AE0/s640/ppp.png

please click on this link

runejw
02-11-2012, 07:47 AM
For fun I just wanted to try a GI rendering as well and changed the lights in the chimneys to be point lights. 8 in each positioned inside the light fixtures and put transparency etc on those.
Ceiling lamps done as spotlights.
2h 56 min at 900x600 on good quality settings.


http://img341.imageshack.us/img341/4899/gust11.jpg (http://img341.imageshack.us/img341/4899/gust11.jpg)

WaJrAcuna
02-11-2012, 03:27 PM
Hi all,
It's amazing to see the quality of the work to be posting gradually; inspires us to improve our work every day.
This is a new breakthrough in my enlightenment, I try to give a feeling of a small room, the kitchen of a restaurant modest, middle class, a cozy, lighting the'm doing with area lights, using the main light in a IES, trying to incandescent light tone and a light filling with a little night light. Any input or criticism to help me to improve and achieve my goal, I would appreciate it, to infinity and beyond ... XD!

http://4.bp.blogspot.com/-cXKchl9U3Oc/TzabciPSt0I/AAAAAAAAAAM/P0-p_fsixJQ/s1600/RENDER05.jpeg

Leotril
02-12-2012, 01:06 AM
Hi another great challenge

been working on this mostly on the shaders using mia materials all around, simple light setup with area lights, and for indirect irradiance particles. I think ill watch the movie to get some inspiration from there and ill come back to this.

http://img576.imageshack.us/img576/4865/1a4hq3.jpg


full size (http://img576.imageshack.us/img576/4865/1a4hq3.jpg)

asinn
02-12-2012, 05:15 AM
asinn: Nice work! The sunlight could be warmer colored and brighter as well. Don't forget to smooth the round geometry. Looking forward to some materials so you can get into some reflections and highlights.


Keep up the good work!
-Dan

thanks for comment kanooshka :) now im warming up some light also

updating some metalic shader

http://img835.imageshack.us/img835/6582/test0.jpg (http://imageshack.us/photo/my-images/835/test0.jpg/)



C&C are welcome

cgdharmesh
02-12-2012, 09:14 AM
Hello this is the first time i am participating here. but having trouble with the file. GI on light attributes is not activating even though GI is on from render settings. please tell me how i can activate and alter the values of Photons ?

Thank You

Dharmesh Sharma
http://www.dillumination.blogspot.in/p/gallery.html

WavesOfLight
02-12-2012, 02:41 PM
My favourite cg Disney/Pixar film of all time. The whole film is so well textured and lit. This will be amazing to try and match it.

Novuh
02-12-2012, 11:22 PM
Hey guys there are a lot of great images here. And thanks a lot kanooshka, for the feedback I really . This time i'm trying with some adjustments to the materials and some textures... I know I have a LOT to work with the textures but you know, this is a wip. http://img687.imageshack.us/img687/8286/59409155.png

AlejandroBonilla
02-13-2012, 01:22 AM
I changed the composition and have just started to check the shaders, they're just mia materials with little tweak, I'm currently working on them, the lighting is very simple, as there are about 4 area lights, including the key from the window, there's some noisy shadows I hate but hope to clean in future posts
http://fc07.deviantart.net/fs71/f/2012/040/4/5/cg_challenge__gusteau__s_kitchen__process_02_by_bastoisciol_works-d4p7ia6.jpg

jeremybirn
02-13-2012, 04:30 AM
@at2142 - Great start with the water! Your image has a lot of black tones in it, try to fill those in with rich colors, so that the darkest parts of the image are the most saturated, instead of the least saturated.

@runejw -That's some terrific texturing there! Work on dividing up the areas so different alcoves and corners and parts of the kitchen have different colors, instead of the same hue dominating the whole place. There's something strange going on in the copper pots, where the self-reflection on interiors are going a very deep red, I hope that isn't a problem with the raytracing. If you did skip the raytracing, you'd probably need reflection occlusion on the env cubes at least - but if you can get frames done in under 10 minutes, who really cares?

vaibhavcool83
02-13-2012, 08:31 AM
Hello this is the first time i am participating here. but having trouble with the file. GI on light attributes is not activating even though GI is on from render settings. please tell me how i can activate and alter the values of Photons ?

Thank You

Dharmesh Sharma
http://www.dillumination.blogspot.in/p/gallery.html



DEAR Dharmesh,
Save your file in maya binary (.mb) format I hope all things will be fine.......

nibo88
02-13-2012, 08:42 AM
Hi this is my 3rd update, I change again the compositon, I like it more like this one. I adjust the lights and I take away the shaders, now Im going to start to play with them...Thanks for the advices!

http://img577.imageshack.us/img577/866/render003nibo.jpg

http://img577.imageshack.us/img577/866/render003nibo.jpg (http://imageshack.us/photo/my-images/577/render003nibo.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)

Jeloh
02-13-2012, 05:15 PM
Hard to tell if I've made any progress....but still a WIP,
Tweaked almost every light trying to recover some color,
Reduce the Fog and tweaked the camera lens a bit...
It's still going, hope to upload a mayor improvement later
PD: Thanks a lot Kanooshka for the feedback!

http://dillei.files.wordpress.com/2012/01/johelriveracg_v04.jpeg

cgluca
02-14-2012, 08:38 AM
very nice this challenge !!!

Anyone is using 3D STUDIO MAX for doing that lighting ?
thanks

G.

SirDan
02-14-2012, 11:46 AM
Hej Guys,

i've found an other QTVR movie at the Disney site that might be useful for reference purposes.
Look here (http://adisney.go.com/disneyvideos/animatedfilms/ratatouille/qtvr/index.html?vid_name=Kitchen4)

Hope it helps.

Dan

Cre8
02-14-2012, 11:49 AM
Hi guys,

I must say, this challenge has been alot of fun so far, thanks for providing such a nicely
detailed scene to work with, all the different shapes make for really interesting possibilities
with the lighting.

Things that i'm still looking at are texturing of props in general, right now my copper pots and pans just have a procedural texture added to break up the perfectly smooth surface it had earlier, so those will get treated as well as general things like the dials on the oven, stove tops etc. A bit of grunge on the floor will also be added.The crisp shadow of the pans cam right foreground will also get softened.

There are also some funky gaps in the roof's polys that are occuring, i'll have to check out that geometry.

I'm watching the movie again tonight to get clarity on how to treat the doorway and it's wall section texturally and what colours they are.

I'm using Lightwave 10.1 for this and Fusion 6 for compositing.

Please let me know what you guys think ;)

Cheers and good luck.http://i1241.photobucket.com/albums/gg508/bencpr4/Kitchen.jpg

jobim
02-14-2012, 04:55 PM
Can some of you tell me about your rendering times? (please include resolution)
Thank you.

tronkyfran
02-15-2012, 06:46 AM
My first try at Lighting Challenge, let's see what can I do. A lot of lights(too many), and not sure about composition...
Some things are not textured and some textures are really bad, so I have a lot of work to do yet...

3dsmax + Vray

czf688
02-15-2012, 08:40 AM
i hope i can complete this challengeT_T

FredFrid
02-15-2012, 10:50 AM
This is my test render it's still in progress but i would be happy about some cnc.
Made with 3dsmax and V-ray
---------->

http://img18.imageshack.us/img18/6079/renderdone1high.jpg

FredFrid

FeD
02-15-2012, 01:12 PM
Little update of my Wip :
http://uppix.3dvf.com/images/kitchen052.jpg

I have see somes nice setup here, but I dont have time to put C&C sorry for that :-(

Cre8
02-15-2012, 02:23 PM
Hi guys, here's my latest version of the scene. Did upgrades to overall lighting and colour treatment, will be hitting the texturing tomorrow.

http://i1241.photobucket.com/albums/gg508/bencpr4/Kitchen_Comp_H.jpg

kvdo
02-15-2012, 08:12 PM
loicV, you should really keep it up, you're getting the foundations of your reference down.

niravsheth: I really like your progress!

Good job Cre8, your room's textures match the reference kitchen really nicely.

I've worked a bit more on getting my Image closer to the reference in terms of specular balance, lights and darks etc. There are still some things I would like to improve on, but haven't quite figured out the best way to go about it.

Reference:
http://img.photobucket.com/albums/v188/thepoopsmth/kitchenReference.png
Render: (maya mental ray, 720p, 26minutes)
http://img819.imageshack.us/img819/2816/forumpost3.jpg

niravsheth
02-15-2012, 09:10 PM
[QUOTE=kanooshka]

niravsheth: Every image you're improving more and more. I hope you don't mind how picky I'm getting with these critiques. Since they're not a focus, the items on the right of the shelf could do without the rim, or at least a much more subtle one. it's ok if they don't pop from the background too much. The stove burners could use some more attention. The burners are a much more rough surface with more diffuse and very little specular reflection. Also the light from the burner could be much more red and less saturated. How close are you trying to match the reference? There are more suggestions but I'm not sure if you're trying to match it as exact as possible.


Have been inactive since 2 weeks now. Was caught up in the middle of other projects.

Kanooshka: Thank you for the feedback. I really don't mind the nib-picking, for I am sure it will improve my work and eye. So please continue :) I will do the necessary changes mentioned by you, soon, and will post a updated version. As much as I would like to match the exact way, I am afraid I wont be able to. Meantime, here is something which I was working on yesterday. Would appreciate if you could let me know which color scheme I should go with.

Also, any tips and tricks to render Shave & haircut with Mental ray would be highly appreciated. I intend to pose this character in the scene soon.

http://img838.imageshack.us/img838/1487/ratv003.jpg

http://img594.imageshack.us/img594/2420/ratv004.jpg

niravsheth
02-15-2012, 09:28 PM
Appreciate all the kind words from FED, Nitz3D, Jobim, kvdo and others.

kvdo: Wow, excellent update! I really love how you have nailed down the color and lighting overall. I guess, a few more touches and you should be golden. Love the textures too! Simply amazing.
However, I notice one thing. Your reflections below the stove (black part) are too sharp. Try to blur them so that it matches accordingly. It will increase your render time, but will be worth it. Also, the table on right is receiving more light as compared to the stove. Lowering that would help further. Keep going!

Cre8: Coming along nicely. I guess, the depth blur may be a little too high, not sure though. Nice soft reflections on the floor. Ceiling could use, just a touch, some more darkening. Keep it up.

FeD: Nice updated render! Looks fantastic! For keeping the viewer's eye focused at one spot, I would lower the intensity of the light in the foreground stove. Matching the black material of the burners body would help immensely.

FredFrid: Cool looking render! You have a nice soft feel about the lighting which is great. Not sure if you are using SSS, but some objects feels too waxy. Great composition. Keep going.

Tronkyfan: Ahh, great texturing details everywhere, specially the pan. Love the steam. Great start! Would love to see your reference image.

Other's are doing great as well. Sorry, don't have much time on my hands to critic everyone.
Good luck!

kanooshka
02-16-2012, 04:40 AM
Sorry I've fallen behind in the feedback. Just got engaged this past weekend so I've been busy!

niravsheth: I'd go with the blue one, it will pop out more from your warmer environment.

kvdo: Look great! You're really capturing the feel of the reference image. You're really nailing most of materials in the scene. The bottles could use some more falloff on their reflection. Glass tends to have a fairly high fresnel effect. The burners on the stove are going a bit too black and could use some brighter diffuse illumination. The floor could use some more variation in the illumination. If you look at the reference there are lit areas around each stove but an area of shadow between each area. The vegetables could use some more sub surface scattering, there's a lot of areas that are going completely black. Again great work!

Cre8: Good work! Your texturing is very strong, and your materials are working nicely as well. The pots and pans are getting pretty dark, especially on the insides of them. I'm not sure if this is a trace depth issue or their reflectivity just needs to be increased.

FeD: Great work! You have a very solid image overall. The color of the stove trim doesn't feel as integrated as it could. I think if you added some red to the reflection color it could bright it all together a little more. The burner on the bottom right is looking a little to dark, especially compared to the burners to the left. The ceiling and upper walls could use some darkening, it would also help frame the image.

FredFrid: Good start. I think you could push the Bokeh a little further so that the stove is even more the focus. The green bottles seem like they're glowing. Make sure they don't have a very high diffuse value. The left wall is getting a little too dark. I also think the foreground could use a different color for the key lighting, that way it can separate the foreground from the background a little more.

tronkyfran: Nice work so far. Some areas of the scene are getting a bit to dark. The main body of the stove could use a small amount of a reflection from off the screen. You have very bright highlights and dim highlights but the image is lacking mid-tone highlights. You may be able to reduce some of those bright highlights and get those midtones.

SirDan: Good find!

Jeloh: Glad to see you fixed that wall that looked like it was glowing. The fog in the image still seems a little strong and needs to follow the lighting in the scene a little better. If it's a dark part of the room, the fog would be pretty dark as well. The fog also washes out the image and you lose a lot of the contrast. The floor underneath the stoves could get much darker. I'm not sure if it's the fog, but the walls underneath the stove and the counters in the alcove could use more shadows.

paprasabi2010
02-16-2012, 06:03 AM
I used maya mentalray for FG.
Render Time 10mnts 16sec
Just trying to get own look

https://lh4.googleusercontent.com/-38P9JeKmsYQ/TzypDqBlfvI/AAAAAAAAAKM/NdeUPXD6Pwo/s640/3rd%2520attemmpt.jpeg

FredFrid
02-16-2012, 11:29 AM
Thx for the critique i think i'm going to change a few things now.


paprasabi2010: I think the style is good but the forground is very dark maybe you can place a light there. i think the materials are good but i think that yout need more colorvariation at the cooker.But nice style:applause:

FredFrid

sry for bad english :hmm:

Cre8
02-16-2012, 02:20 PM
Hi guys,

Thank you for all the feedback you guys have provided thus far, i have implemented the changes and here we have the new update :)

I'm on my boss's machine for internet, so i need to be brief :( Everyone's work is looking great and evolving well with each rendition ;)

This weekend i'll have time to respond on a individual basis to posts, sorry guys. Hope you all are enjoying the experience!http://i1241.photobucket.com/albums/gg508/bencpr4/Kitchen_Comp_L.jpg

kanooshka
02-17-2012, 02:02 AM
paprasabi2010: The bottles look like they're glowing. Glass should have almost no diffuse value at all but must have color in the transparency instead. There's a lot of very dark areas of the scene especially in the background and on the right side of the image. You may have to adjust the falloff of your lights, it seems like the objects near the lights above the stove are getting extremely bright but is falling off extremely quickly. It still feels like there's too much light coming from the floor but not enough coming from above.

FeD
02-17-2012, 09:16 AM
Hi all,
Thanks Kanooshka and Niravsheth for the compliments :)
I darnkened the stove trim like you said, now I finaly think it need more reflection.
I did micro changes not realy visibles, and I did two version with differents Photoshop adjustements.

Those two are in 5K, so dont hesitate to open them in a new window to see better details/problems/ect.

http://uppix.3dvf.com/images/kitchen06.jpg

http://uppix.3dvf.com/images/kitchen062.jpg

Cre8 : your last render look a bit too blurry , I prefered the first one on this page, maybe you did play a bit too much with photoshop overlay. keep it up !

kvdo : Very close ! maybe adjust the resolution match the ration of the Reference could help you to see where to improve ? if you want to match the pixar render, I think making your image less sharp could be an idea, but you're very close ;)

niravsheth : use the two ! for the rats fur, can you add more clapping ? or is it difficult with S&H ? never used sorry.

FredFrid : nice start, maybe add more light to get more control over the rim light of your objects. it can be a nice addition to your render I think.

paprasabi2010 : same as above, and you could add more bounces in the FG too.

jobim : Can some of you tell me about your rendering times? (please include resolution)
Thank you.
Rendered in 5000x2815, mental ray, maya, 3h52 on a Xeon E5630 @2.53GHz

polarthebear
02-17-2012, 03:00 PM
Hi all,
Those two are in 5K, so dont hesitate to open them in a new window to see better details/problems/ect.

Rendered in 5000x2815, mental ray, maya, 3h52 on a Xeon E5630 @2.53GHz

I'm new to the lighting challenges (going to start on this one this weekend!) and was wondering, why do you render at such a large size? Should we be rendering this large for the challenges?
I know not to do 640x480 but would a Full 1280 work?
Thanks!

jobim
02-17-2012, 04:04 PM
Those two are in 5K, so dont hesitate to open them in a new window to see better details/problems/ect.


You asked for it :)
At this resolution problems pops much more. Most of them are uv issues (stretching,tiling,pixeling in textures)

paprasabi2010
02-18-2012, 06:20 AM
thnks for cc... intentionally i keep dark on FG for an artistic view.

paprasabi2010
02-18-2012, 07:45 AM
little updatehttps://lh5.googleusercontent.com/-9B5UQv2EOHk/Tz9kOpirjrI/AAAAAAAAAKc/eD-hhuGzrOc/s640/3rd.jpeg

loicV
02-19-2012, 09:29 PM
hi all,
thanks kanooshka for your good advices.

here are my updates :
-more red in the gold's reflection
-more red in the windows light
-more red in the copper's reflection
-contact shadow under the stoves
- I have tried some reflection on the floor but I do not still have to find how to create de subtile cold reflection like the reference
- more light and more red on the wall
- at the background left, the wood is more satured
- more light and reflection on the underside of the hood of the stove

kvdo : thanks for the comment.

my ref and my update :
http://www.loicvoillat.com/cgsociety/ref.jpg
http://www.loicvoillat.com/cgsociety/rendu_15crop.jpg

jeremybirn
02-19-2012, 10:27 PM
@loicV -

That's a nice image. I think right now you have too much color variation, saturation, and contrast in the materials themselves, and not enough color variation, saturation, and contrast in your lighting. Those red pots especially draw my eye as the main center of attention, and the doors on the left look too dark and heavy, while surfaces like the white brick walls look very flat and uniform, where they could be represented by more gradients in brightness and color. Try to divide up the space more with different color temperatures of light in different areas, and add some reflections to the floor and the dark cabinets on the left side.

-jeremy

neotrixstdr
02-20-2012, 09:16 AM
For lack of time, I have not been very active. I have put the general lighting of the kitchen, and decided the position of the camera. I want to put Remy, but I have problems in the generation of hair (niravsheth, any tip can help me). There stay textures that to arrange and to condition, and many effects and adjudments i may do in postproduction.

http://www.fotecem.com/neotrixstdr/test8.jpg (http://www.fotecem.com/neotrixstdr/test8.jpg)

http://www.fotecem.com/neotrixstdr/test9.jpg (http://www.fotecem.com/neotrixstdr/test9.jpg)

med21
02-21-2012, 09:28 PM
http://farm8.staticflickr.com/7038/6918630033_18ef93b547_b.jpg

urjitsampat
02-22-2012, 05:03 AM
http://img36.imageshack.us/img36/2052/compog.jpg
feedback needed>> :)

rafamathard
02-22-2012, 07:07 PM
alright, after some trial and error i arrived at this and i still can´t figure out why the shadows on the door are looking like that, my lights that cast shadows all have their subdivs at about 25 and im using vray physical camera.

i really need some feedback to progress any further and im counting on you guys to drop me some hints, thanks

http://dl.dropbox.com/u/16847473/kitchen.jpeg

med21
02-23-2012, 10:52 PM
just trying to fix the ambiance

http://farm8.staticflickr.com/7039/6778200236_c83446c011_b_d.jpg

neotrixstdr
02-25-2012, 04:38 PM
Trying to make the character, studing hair&fur modifier.
http://www.fotecem.com/neotrixstdr/test12.jpg (http://www.fotecem.com/neotrixstdr/test12.jpg)

ShamKiR
02-26-2012, 05:25 PM
my try with Maya Vray

http://s017.radikal.ru/i439/1202/9f/e240789607dd.jpg (http://www.radikal.ru)

neinneinnein
02-27-2012, 04:33 PM
First of all, Id like to thank Kanooshka for the feedback he gave me a few weeks ago, his comments were very accurate and helpful. This is my second try at this challenge, which Ive interpreted as a great starting point for learning how to manipulate lights in environments. I must admit Ive felt a little reluctant to post any updates for quite some time, I tried to be very minimalist regarding lights and everything looked embarrassingly flat. After starting from scratch many times, Ive come to this particular light:

http://img816.imageshack.us/img816/4964/cocina2x.jpg

My main goal with this image is toreach the "analog-photo look", paying especial attention to the gray scales and eventually even adding the details and flaws old film pictures usually had. For this render I used different variations of arealights and spotlights with miaportallights and final gather. Thank you very much for your patience and future criticism!

NEINNEINNEIN999999999999

innubus
03-01-2012, 03:08 PM
Here is my first attempt. Any criticism would be helpful.


http://www.deviantart.com/download/287998748/ratatouille_lighting_challenge_wip_by_innubus-d4rgt98.jpg

Borges
03-02-2012, 05:43 AM
Hi this is my first version and I really need your help to improve this scene!

Now I have 40 lights in the scene and I am finishing the textures of the others objects.

I will render the light passes to show you what I am traing to do!

I am using 3ds Max 2012 + Mental Ray using final gather to bouce the light.

http://img850.imageshack.us/img850/598/felipegusteauskitchenv0.jpg

Grediel
03-02-2012, 06:04 AM
So I've been kinda busy lately and haven't been able to participate on this last challenges but as I was wondering what happened with the previous and came here after a while, I can't seem to find the challenge galleries anywhere? can someone post a link for them, or are they gone?

urjitsampat
03-02-2012, 06:29 AM
http://desmond.imageshack.us/Himg824/scaled.php?server=824&filename=compo2e.jpg&res=medium-Done a couple of tweaks with light colors

luminosa
03-02-2012, 01:46 PM
well just a suggestion on my part to all the people making different scenes then the movie.....i get it that you really want to try something fun and original with props such as these (thanks to the modeller :) ) however i would like to give some suggestions (to students especially...since i m one myself) -
1. kanooshka mentioned that it would b nice trying to match the colour palette from the movie....since lighters need to do that often. so by following his advice you'll be learning something that is useful in actual production
2. learn from the masters!! painters often copy the masterpieces while learning ( i myself have tried to copy them aplenty ) ....its very useful because you get to learn ALOT by trying to create the same mood and colours. i think there is a greater chance of you learning new techniques and enhancing your understanding of lights by recreating the same mood since you'll have a SOLID result in front of you -"this is what it should look like" ... and when you DON'T get that result you'll HAVE to come up with solutions to get it...so the amount of things you'll learn will really go up.
for those that still wish to continue with original lighting ...good luck...looking forward to the end results!!
GUD LUCK everyone!

tuffmutt1
03-03-2012, 08:54 AM
nice model...cool challenge
here's my take on it. full size here: http://img813.imageshack.us/img813/5848/ratkitchen.jpg
(http://img813.imageshack.us/img813/5848/ratkitchen.jpg) http://img813.imageshack.us/img813/5848/ratkitchen.jpg

asinn
03-04-2012, 03:57 PM
some little update
looking forward for some advise

thanks

http://img844.imageshack.us/img844/4143/test1uw.jpg (http://imageshack.us/photo/my-images/844/test1uw.jpg/)

herbertagudera
03-06-2012, 10:09 AM
here's my first take on it.
i'm working on drawing the audience's attention more to the cheese

http://light.corn.ph/wp-content/uploads/2012/03/Lighting_v002.jpg

gyptiaedes
03-07-2012, 11:44 PM
Hi, i new users, my first post image
Maya, Maxwell.
Full size: http://img14.imageshack.us/img14/6123/ratatut03.png
http://img14.imageshack.us/img14/6123/ratatut03.png

Borges
03-09-2012, 03:00 AM
Hi this is my second version of the scene.

I am having the suport of a great artist. He is my lighting Mentor!
In this complete new image I have 26 lights and final gather.
Render various passes and made the composite in Autodesk Composite (Toxik, node based software).
I am using 3ds Max 2012 and Mental Ray!

Hope you like and please comment I really want to be a better artist!

http://img827.imageshack.us/img827/5850/01finalpostgusteauskitc.jpg (http://imageshack.us/photo/my-images/827/01finalpostgusteauskitc.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

Aahlik
03-09-2012, 04:20 AM
Hi, for some reason, I cannot open the maya file. Do I need to have maya 2012 to open it?? I am currently using maya 2010, is that the problem?

gyptiaedes
03-09-2012, 06:30 PM
@Cylex: I use Maya 2009 and it works. Maybe you should change the line of the file ".ma" with wordpad where it says requires maya "2012" for requires maya "2010"

at2142
03-11-2012, 10:15 AM
Hi this is my second version of the scene.
3ds max2012 and vray 2.0
feedback :wavey: :wavey:
http://www.uploadimage.co.uk/images/76324910.jpg

gyptiaedes
03-12-2012, 03:26 AM
image update
http://img850.imageshack.us/img850/5788/ratatut02.th.png (http://imageshack.us/photo/my-images/850/ratatut02.png/)
I still have some texture objects and fix materials.

Aahlik
03-12-2012, 04:48 PM
@Cylex: I use Maya 2009 and it works. Maybe you should change the line of the file ".ma" with wordpad where it says requiresmaya"2012" for requires maya "2010"

Thanks, gyptiaedes, let me try again ;)

Andarra
03-13-2012, 12:30 AM
This is my first post here, but I'd like to critique a couple people. Seeing some really impressive images so far. ^^

Really like your soft, almost impressionistic lighting, at2142. :D
I feel a little torn for where to look, though. Maybe if you added some bounce light to the chimney to lower that contrast? I really like looking at all the pots and pans. :)

@gyptiaedes: The lighting is very soft... but kinda too much. There's not really a focal point, so I just wander around the image. Try some directional light, or maybe play with the camera angle a little, and shed some extra light onto something (maybe the stove at the end?), to solidify your composition. If you can, keep the overall softness, it's very pleasant on the eyes. :)

@Borges: Try to pick some area / object(s) in the scene that you want to call especial attention to, and then play around with your lights. You have a very good lighting foundation, so you should only need to really play around with color, intensity, and so on. Try diming the lighting surrounding your area to pull it out, and / or brightening the lighting on the area. :)

--
I was a few hours too late in submitting for the ship... so I'll have to try to post my final a day or two early for this one. ^^;

http://farm8.staticflickr.com/7042/6977673291_ac7d81f593.jpg

I am trying to go for more of the scene where Linguini and Colette are peeling potatos... so I need to darken the background and surroundings more to make the sunlight pop. Feedback please. :)

at2142
03-13-2012, 04:41 AM
Andarra:thank you.i like soft illumination in UP from pixar animation studio.that is very dramatic and lovely.please help me to lighting this scene similar this image.
http://www.uploadimage.co.uk/images/357355120.jpg

ScallyFox
03-13-2012, 05:19 AM
Hello guys!

Great renders so far, especially I like ones from FeD Cre8 kvdo, they are amazing!

I wanted to try light the scene, but stucked on the first stage:) Please, anybody who had similar issues -- help me!!
I'm using RenderMan_for_Maya Pro 4.0.3 and maya2012
here is only 1 enviromental light with radiocity pass. I just want to figure out where this artifacts are coming from? And overall dirtyness, on the back wall for example
https://lh5.googleusercontent.com/-LzaGkaZtCZk/T17W23YzjhI/AAAAAAAAH0g/EjoK3S3buB8/s1276/LightingChallenge_29_GusteausKitchen_06_radiocityOnly_artefacts.jpg

link (https://lh5.googleusercontent.com/-LzaGkaZtCZk/T17W23YzjhI/AAAAAAAAH0g/EjoK3S3buB8/s1276/LightingChallenge_29_GusteausKitchen_06_radiocityOnly_artefacts.jpg)

Looks like colorbleeding don't work as is should be.. Scene setup: 1 env light with radiocity settings: shading rate=1, colorbleeding, fallof mode = maxdist-based
quality: shading rate =0.5, depth shading rate = 1, pixel samples =5

at2142
03-13-2012, 06:06 AM
hi all ,
this rendered without texture and material and i'm thought a little nice.
http://www.uploadimage.co.uk/images/22660018.jpg
and with texture and material:
http://www.uploadimage.co.uk/images/5703220.jpg

yassein
03-13-2012, 09:07 AM
hi all :)
this is my test
maya vray
i hope you like it
http://s13.postimage.org/hnr1dpead/Ratatouille.jpg

innubus
03-13-2012, 05:24 PM
I think I have it as good I can get it.

http://www.deviantart.com/download/290128683/ratatouille_lighting_challenge_final_image_by_innubus-d4sqgq3.jpg

kanooshka
03-13-2012, 10:47 PM
innubus: Looking pretty good. The stoves and objects are very dark while the walls are bright and evenly lit. The focus of the light would look better if it were on the stoves and other objects. You may also have to increase your trace depths. The bottles and pots are almost black.

yassein: Nice start! Your lighting could use some more falloff, it's hard to judge where the source is. The foreground and background are really blending together. Try darkening the background some to create some more depth. A change in light color in the background would also create some separation.

at2142: Coming along nicely. The window could be creating some brighter reflections/highlights on a lot of the objects, especially for how bright the window is. The shelf all the way at the top of the image is getting too dark. I'd expect it to get a lot more light bouncing off the wall. The bottom right of the image could use some more fill light, the dark areas make it look very dirty. As for your UP reference image you have. Soft lighting like this needs lots of falloff/penumbra on lights and soft shadows. Also, the bounce light is very important.

ScallyFox: Welcome! I wish I could help you with this but I don't know much about Renderman, though I wish I did. Maybe you have to increase your samples.

Cylex: The scene was made in maya 2011. Since you're using maya 2010, you'll have to enable ignore version in the open scene options.

yassein
03-14-2012, 12:40 PM
thanks kanooshka :)
I did some modifications here
waiting feed back :)
https://lh5.googleusercontent.com/-BsMYoXEDcKI/T2CP71yR-5I/AAAAAAAAAUQ/te20PI3JY0s/s1024/rat_00000.jpg

neeraj1208
03-14-2012, 05:05 PM
Hi there. This is my first time entering this lighting challenge. The above image was created using 3delight. It was my first attempt at this renderer. I'm still trying to experiment in the monochromatic phase. Thought it'd be good to sculpt the light this way first so that I could focus on the tones before introducing colors. Forgive the noise and grain..

follow link:
test01 (http://flic.kr/p/bCWXpP)

kanooshka
03-16-2012, 12:07 AM
neeraj1208: Welcome! You're off to a good start. Some of the objects are very faceted and could use some smoothing. I'd like to see more of a gradient from left to right in the image. Obviously materials will make a big difference with reflectance but I'd like to see more light bouncing off of the counter and onto the surrounding objects. For example, the bowl with the grapes is almost completely black even though there's a bright counter underneath it.

yassein: Nice update. The blacks in the scene are still extremely strong. One area that could be brighter is the inside of all the pots and pans. Underneath the stove on the right there's a very harsh black area. If this is a shadow, it could use some softening. The brick textures in the back are too varied in scale, try to make it more consistent between walls. Overall things are looking a little "dirty" are you using occlusion? If you are make sure the occlusion is only affecting the indirect lighting and not the direct light.

ccbteoh
03-17-2012, 04:35 AM
http://i89.photobucket.com/albums/k201/ccb_teoh/WIP_07.jpg
Hi,this is my rendering for the Lighting Challenge.I have little time to work on it after my working hour.So i just managed to do a basic texture for the woods,floor and wall.Using maya mental ray,i'm trying to achieve the mood of the warm kitchen which have the influence of night sky fill light from the window.Comments are welcome,thank you.http://i89.photobucket.com/albums/k201/ccb_teoh/WIP_06.jpg

loicV
03-18-2012, 12:36 PM
THanks Jeremy for your advices

for the previous post I have made some groups and
I have used an ambient occlusion and reflection for each group.
the goal was to find quickly the color and the luminance of the reference and to control easy each groups.
then I thought to bring some spot of light to come closer to the reference.

But the result is that the different groups stay separated and the light is too flat.

for this new post I have changed the process. I keep the elements together and I start with spots lights.
I still use ambient occlusion but just to decrease a litle the blacks.

some blue lights come from up and red from bounce lights

on the reference, I still don't know how do a particular things :

at the left
the objets (bottle, boxes, plates) on the shelf are dark but the shelf and its pillar have more light.
and the specular reflection at the top of the pillar is (I think) like if there is a big windows at the up and right of
the picture (off screen). If I place some area lights there are not big enough and the roof of the stove will block the light.
If I use an environment reflection only on the pillar, it will be too separeted to the roof of the stove.
If someone has a better idea...

the ref and my post
http://www.loicvoillat.com/cgsociety/ref.jpg
http://www.loicvoillat.com/cgsociety/rendu_V2_6.jpg

Lugnutz99
03-18-2012, 09:50 PM
I picked this challenge up to learn Maxwell because my school just purchased some licenses. I am open to any changes, criticisms or tips. I have learned a lot with this engine doing this project but I would not recommend it. There are much better render engines out there. Again thanks for your criticism.
-and First post FTW!
http://dl.dropbox.com/u/62950568/refinedSL16.7Sized.jpg

gyptiaedes
03-20-2012, 01:45 AM
image update
http://img13.imageshack.us/img13/6123/ratatut03.th.png (http://imageshack.us/photo/my-images/13/ratatut03.png/)

PD: @Andarra thanks, for now I focus on the materials, I will consider when making a better final composition. Although my main goal was to see a vision of the lights used in the film, without fill lights.

Andarra
03-20-2012, 02:24 AM
Andarra:thank you.i like soft illumination in UP from pixar animation studio.that is very dramatic and lovely.please help me to lighting this scene similar this image.
...you want me to help you light something? I'm very honored that you'd consider me, but I don't know that I have time at the moment, as I'm trying to put together my demo reel. :arteest:
I like the render without materials, too. That's the beauty of good lighting, looks great by itself. :)

@ScallyFox: Ooh, you have renderman. :thumbsup:
I haven't had any experience with it, though... but if it bears enough similarity to mental ray, I'd say check around for gaps in the geometry, where light can leak into the scene, (or where things aren't quite making contact with the floor). I had problems with that before (sci-fi challenge), turned out there was a lot of gaps, and my camera's env color was a light yellow. :P

@innubus: Pretty much what kanooshka said. Very little to no definition in the burners, bottom portion of the stove, and the pots and pans sitting there. Other than that, the strong textures lends the scene a video game style... reminds me of some point and click adventure type games. :)

@yassein: Very nice. Only thing that rather confuses me is the Depth of Field. The back wall textures seem too blurred, compared to the arch, which is in focus. I like to focus on the bottom left portion, and then wander throughout the rest of the image, myself. :shrug:

I'll try to come back and edit my post with more feedback later, I'm out of time at the moment. Need to check this place more than every couple of days. ^^;

kanooshka
03-21-2012, 12:19 AM
gyptiaedes: Overall your image is looking good. I'm not sure where my attention is supposed to be. There's no clear area that should be the focus of the image. Confining bright light to particular areas could help create more interest.

lugnutz99: Welcome! You're off to a good start. Try squinting your eyes and looking at your image. You'll see one really bright area on the left as well as the light bulbs on the right. However, what you'll notice is that the transition from bright artificial light to the dark is lacking. Some more bounce light should help resolve this. The diffuse cool light could be dimmed, it's pulling the attention away from the stove in the back. You may be able to keep the specular/reflections. I think what is really needed is some warm rim/kicks from the left stove onto the images on the right side of the image. Keep at it!

loicV: Great update! For darkening the bottles, you should be able to give them an extremely dark diffuse brightness while keeping the reflections. For the poles holding the vent up, it looks as if in the reference the vent is invisible to the poles and crossbeams. Same goes for the hanging spoons. This is definitely matching the reference very well, I hope this has been a good learning experience for you.

ccbteoh: Welcome! You're off to a good start. I'd like to see a focus to you're lighting. Where should my eye be looking? There's a bit too much overbright white areas. It's ok to have some but when they take up a good portion of the image, especially large areas, it can be distracting. Underneath the stoves are too bright and should get darker the further towards the interior. The blue sky outside draws a lot of attention since its color contrasts with the rest of the image so much. You should be able to incorporate more of the blue light in the image through reflections and soft light spilling in.

niravsheth
03-21-2012, 11:32 PM
I have been inactive for a over a month now. I saw all the renders from everyone, and I must say you all are doing a great job. Cheers!

Attached below is the new render from me, with minor changes as asked and also added some detailing in textures.

- Pot more dirty from the top
- More diffuse and less spec/refl. on the stove burner
- Added a purple light on the back walls to match to the reference.
- Added textures to objects on the shelf
- Additional CC

Might change the hue overall to a more cooler one later on, but so far this is going to be my final render as far as lighting is concerned. Other projects are keeping me really busy.


http://img52.imageshack.us/img52/2750/niravshethv012.jpg (http://imageshack.us/photo/my-images/52/niravshethv012.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

http://img718.imageshack.us/img718/7682/mainreference.jpg
By nesco66 (http://profile.imageshack.us/user/nesco66) at 2012-02-03

Also, here is a screen shot of my maya scene file for the light setup. Someone's had asked for it long time back but posting it now. Not sure, if it will help as its very clustered.

http://img837.imageshack.us/img837/5338/lightsscreenshot.jpg (http://imageshack.us/photo/my-images/837/lightsscreenshot.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

Details about the shot:
Maya, Mental ray & Nuke
29 lights used in total
Render time: 1 hr and 20 mins with FG @ 2k

GOOD LUCK!!

Assadshk21
03-22-2012, 06:53 AM
Hi there. This is my first time entering this lighting challenge.This render is from Vray for Maya,i am glad to have everyone's valuable comments on my work.http://img834.imageshack.us/img834/7107/stillprogress02wip.jpg

TyDeL
03-23-2012, 12:42 AM
Hey Nirav! Fancy seeing you here. I just came across this Lighting Challenge, wish I had checked earlier. I might still be able to jump in late, but we'll see.

Yours is looking fantastic! Definitely love the shot you chose to recreate, one of the best scenes in the movie.

The only few things that jump out a bit to me are some of the fruit on the side. The pumpkin looks a little lifeless, it could benefit from a SS shader, or maybe if you just lift the blacks a bit. It's unnaturally dark with all that light bouncing around it. The apple on the other hand feels a touch glowy around the rim, and I keep getting distracted by that silly pear being the only sort of cooler object in the scene. Maybe if you can just tone down the light hitting it a bit.

Hope you're proud of yourself bud, cause it looks really great! Looking forward to seeing the rat in there.

gyptiaedes
03-23-2012, 01:27 PM
@Assadshk21 - I really liked your picture, I would like to see sauce into the pot that is on the floor. Say "it's clean" pot. Everything else I like.

innubus
03-23-2012, 11:16 PM
I think I have improved things. Looking for input.

http://img20.imageshack.us/img20/3649/kitchenrender4b.jpg

Assadshk21
03-26-2012, 12:26 PM
innubus (http://forums.cgsociety.org/member.php?u=164272) : Your textures are not bad at all,but lighting still needs more attention.

good going.

Assadshk21
03-26-2012, 12:48 PM
@Assadshk21 - I really liked your picture, I would like to see sauce into the pot that is on the floor. Say "it's clean" pot. Everything else I like.

Hi there,

Yes you are right regarding sauce from pot infect it’s in my plan, my idea is show like someone just left leaving this mass behind plus I will add foot step mark of sauce on floor as wall which will heading out of the kitchen to make it more story telling image, there are more ideas and things are WIP, I am still looking what make this more interesting.

I hope you can see this fix in my next upload, Thank you for your valuable comment.

djprasun
03-26-2012, 02:22 PM
Its been a long time since I got time to light my own scene. It was friday evening after came back from work and I opened this challenge and was awed by the quality of work being posted here. So here is my first render on my crappy stone-age laptop. Didn't get too much time to improve on the shading and textures. Please help me improve my work as it has been over one year since I last participated and I'm really out of the league now..

This is my render

http://static.zooomr.com/images/10181233_b5245ee888_o.jpg

and a colour corrected one

http://static.zooomr.com/images/10181232_678a088188_o.jpg

for some reason my maya file didn't have any shader assigned when I downloaded it, Is it because I'm using maya 2008 or something else... :cry:

niravsheth
03-26-2012, 08:35 PM
Hey Nirav! Fancy seeing you here. I just came across this Lighting Challenge, wish I had checked earlier. I might still be able to jump in late, but we'll see.

Yours is looking fantastic! Definitely love the shot you chose to recreate, one of the best scenes in the movie.

The only few things that jump out a bit to me are some of the fruit on the side. The pumpkin looks a little lifeless, it could benefit from a SS shader, or maybe if you just lift the blacks a bit. It's unnaturally dark with all that light bouncing around it. The apple on the other hand feels a touch glowy around the rim, and I keep getting distracted by that silly pear being the only sort of cooler object in the scene. Maybe if you can just tone down the light hitting it a bit.

Hope you're proud of yourself bud, cause it looks really great! Looking forward to seeing the rat in there.


Hey Tyler! Great to see you here too!!

Thank you for the kind words and boosting my morale . I sure am excited about the render quality. Also, I have made the changes you pointed out, it certainly helped.

Thanks once again bud!

Jeloh
03-26-2012, 09:53 PM
This is the latest updated, it still needs a lot of works, but at least it´s going somewhere, a lot of Post involved.

http://dillei.files.wordpress.com/2012/01/cg.jpg

gyptiaedes
03-27-2012, 02:19 AM
Well, this is my new update. I changed the texture on the walls, I'm doing variations on another wall.
For now I render in Maxwell SL 13, used 200 iso, 15 Sutter, most of the light emitters 40 to 60 watts in general.

http://img42.imageshack.us/img42/1904/ratatut04.th.png (http://imageshack.us/photo/my-images/42/ratatut04.png/)

@kanooshka - Yes, you're right and Andarra also advised me to have a focus on something. I'm still looking for a good camera position. While seeking a position I see another improvement in the textures I have to correct. @Assadshk21 - It will be a pleasure to see your update.

@ Djprasun - sauce that does not seem ... looks like blood! ha ha ha. I like your version.

punks
03-28-2012, 10:35 AM
This is abou80% complete.. I need feedback to do the last 20% of improvements..

AndiClockWise
03-30-2012, 04:11 AM
Im pretty happy on how my CG Challenge turned out, I learned a lot while doing this. I appreciate all the help you guys gave me.

Here is my render
http://img823.imageshack.us/img823/4123/ratatooe.png (http://imageshack.us/photo/my-images/823/ratatooe.png/)

This one is after some tweaking

http://img15.imageshack.us/img15/5678/ratatooepost.png (http://imageshack.us/photo/my-images/15/ratatooepost.png/)

I'm not sure which one I like better, but I like them both, I hope you guys do too.
All the C&C are welcomed

Novuh
03-30-2012, 07:01 AM
Hi I haven't post anything for a while but I still have been tweaking it. Fist of all i must say I'm not looking for a photorealistic render in here I'm letting some shaders pretty simple in order to create something a little bit cartoonish but still a 3D aesthetic.

Here is the before i made some tweakings to de colors in the scene:

http://img42.imageshack.us/img42/4886/juanapsteguicocina.jpg
By novuh (http://profile.imageshack.us/user/novuh)

this is the version with corrections, depth of field and some post production: I'd really like to know what you think about it. :)

http://img201.imageshack.us/img201/2157/final1qe.jpg
By novuh (http://profile.imageshack.us/user/novuh)

ayomc
03-31-2012, 01:02 AM
Work in processhttp://fc08.deviantart.net/fs71/i/2012/090/9/3/kitchen_by_ayomc-d4ujvwf.jpg

neinneinnein
03-31-2012, 01:03 AM
http://img808.imageshack.us/img808/245/kitchena.th.png (http://imageshack.us/photo/my-images/808/kitchena.png/)

This was my last attempt at this challenge. Even though I can´t compare my results to some on this forum, I believe I developed a sensibility for lighting in a 3d environment. I aimed to make this scene look like an old film picture. Besides paying special attention to that, I added a few subtle materials. Thank you very much for your advise.

rafacr
03-31-2012, 01:47 AM
http://farm8.staticflickr.com/7192/7030856879_01fffb0c0d_b.jpgfinal render of my kitchen

neinneinnein
03-31-2012, 03:10 AM
A classmate of mine, Ywan, who has no internet access asked me to post this for him:

http://img839.imageshack.us/img839/5209/yuancgchallenge2.jpg
By nine99haze (http://profile.imageshack.us/user/nine99haze) at 2012-03-30

aneka
03-31-2012, 03:34 AM
This is my entry image, Thanks.
http://i129.photobucket.com/albums/p240/dmchainer/lightchallenge_renderF.jpg

rafacr
03-31-2012, 03:44 AM
this is cynthia alfaro´s final render http://img442.imageshack.us/img442/6715/cocinafinal.jpg

WhisperArt
03-31-2012, 04:08 AM
Hi everyone, this is my version of this challenge, I hope you like it :)

http://img217.imageshack.us/img217/8646/cg100000.jpg

WaJrAcuna
03-31-2012, 05:20 AM
This is my final render, my last post on this incredible challenge, hope you like and greatly appreciate all criticism.

http://1.bp.blogspot.com/-g1vd_i2OLxg/T3aRp65gCkI/AAAAAAAAAAU/zj3v8MBYPC8/s1600/Challenge+FINAL01.jpghttp://3.bp.blogspot.com/-9medCvmjXro/T3aRsdZY0kI/AAAAAAAAAAc/_Q18OePOiC4/s1600/Challenge+FINAL02.jpg

andres0917
03-31-2012, 06:15 AM
http://imageshack.us/f/443/ratatouillefinaljg.jpg/

andres0917
03-31-2012, 06:16 AM
http://imageshack.us/f/443/ratatouillefinaljg.jpg/

andres0917
03-31-2012, 06:18 AM
http://imageshack.us/photo/my-images/443/ratatouillefinaljg.jpg/ This is one image, but I hae to work a littlebit more in the textures, this is the lighting presets.

andres0917
03-31-2012, 06:29 AM
http://imageshack.us/photo/my-images/443/ratatouillefinaljg.jpg/ Here are my lights, but I need to work in my textures.

jeremybirn
03-31-2012, 03:14 PM
A key part of the look of the movie is the rich saturation in the dark tones.

On the previous page, niravsheth posted some art from the movie along with his render. Look at the right wall, how richly saturated the purple is, even in the shadow of the shelf. There's a CG cliché of having your shadows and occlusion go into dark grays and look desaturated that needs to be actively countered and fought in many places to keep this look.

Right below it, Assadshk21 has an even better example of this. He has a still from the movie posted along with his render. Look at the side of the visible side of the stove that Colette is standing at. Even the reflections are a rich red color, and under the stove the shadow tone is a red amber. Compare that to the render where the shadows under the stove go into gray and black. I can't say all the shadows need to be lightened, because the area under the far stove in the distance seems very bright as if there's a light leak, but certainly some warmer reflections and shadow tones could be added in many places in the image.

Also, take a look at the ceiling lights. If something is really bright, it should proceed from a desaturated white at the core, just in the brightest spots, out into a more colorful warm brightness outside the core, with more saturation as you move into dimmer tones. For a light that bright, a little bloom that could be added in post could better integrate it into the scene. On the right side of the render, there are warm colored heatlamps on the ceiling, the reflections of those could use a little de-saturation in the core, just to show that they are brighter than the pots they are supposed to be lighting on the screen-right side. Once you have that warm light in the area, there should be warm bounce behind the heatlamp reflectors, and warmer light on the bottles and spoons below it, as well a warmer tone on the food cooking there.

-jeremy

AlejandroBonilla
03-31-2012, 03:52 PM
http://fc02.deviantart.net/fs70/f/2012/091/a/8/cg_challenge__gusteau__s_kitchen__by_bastoisciol_works-d4ulzqc.jpg
I've worked the textures and shadows, I was working with the bokeh as well as the volume light but both of them were greatly increasing render time without even looking good enough, I'll have to figure out what's the problem.

nibo88
03-31-2012, 08:17 PM
Hi you all! this is my post for the CG challenge, I still have some thing I would like too fix but for mather of time I woul fixed until vacations!, I enjoyed alot the challenge, before I didnt knew how to put lights!, now Im in the way!, Thank to all the people that helped me with the advices! :)
http://img845.imageshack.us/img845/7470/finalnibokitchenratuil.jpg
http://img845.imageshack.us/img845/7470/finalnibokitchenratuil.jpg (http://imageshack.us/photo/my-images/845/finalnibokitchenratuil.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)

Restrife
03-31-2012, 10:07 PM
Hello! It's been a while since my last post and I really made some huge changes, I took your advice to switch the color intention and it actually worked really beautifully, at least it was more pleasant for me.

Now this is the final version (still open for changes and such), after all I did since my last post I tweaked the lights a little more, and the overall ambiance and enhanced some of the white spots with pure spot lights and some more punctual lighting. After I start seeing the results of it and got happy with them, I began to work on the render time, after a couple of tweaks I got from 30 min at 640x380 (yeah, that's a lot but it was due to the parti volume I used) to 20 min at 1980x1080 (a really huge improvement)

After the render was done I wanted to add just an extra step, so I mixed it up with some post film grain and just a touch of chromatic aberration to make it look a little bit more like it made a "pop!" Small post lens blur and thats it. Hope you like it

http://i42.tinypic.com/2dq5fr.png

djprasun
04-01-2012, 09:21 AM
added some rim lights and improved the shaders a bit...added a blue fill
http://static.zooomr.com/images/10183688_dae2cd76d0_o.jpg


also played with the saturation a bit to give that sin city look..
http://static.zooomr.com/images/10183687_4c7c8103b3_o.jpg

chapopote1988
04-01-2012, 05:54 PM
Adrian Chaves Montero

chapopote1988
04-01-2012, 05:56 PM
http://imageshack.us/photo/my-images/196/cocinarender.jpg/

chapopote1988
04-01-2012, 06:09 PM
Adrian Chaves Monterohttp://desmond.imageshack.us/Himg196/scaled.php?server=196&filename=cocinarender.jpg&res=medium

ScallyFox
04-02-2012, 09:01 AM
Really nice entries here, interesting light and colors.. I'd like to write some feedback later, and here is my try:

https://lh6.googleusercontent.com/-VYf68d3csIg/T3lh0pqWtkI/AAAAAAAAH3o/8ME7hdLzM1Y/s912/LightingChallenge_29_GusteausKitchen_10_afterPhotoshop.jpg

render time: 1hour and 30 minutes
sofware used: Renderman for Maya + Nuke.

It's the first time I tried Nuke, so there is a lot of stuff to explore... but I got the concept, I guess:)) Renderman wasn't easy too...
Comments & critics are more than welcome, I guess I could improve that image, but kind a need a direction... P.S. I tried to match the light on the movie and reference image (somewhere here in the thread)

yogendrabundela
04-02-2012, 10:44 AM
well just a suggestion on my part to all the people making different scenes then the movie.....i get it that you really want to try something fun and original with props such as these (thanks to the modeller :) ) however i would like to give some suggestions (to students especially...since i m one myself) -
1. kanooshka mentioned that it would b nice trying to match the colour palette from the movie....since lighters need to do that often. so by following his advice you'll be learning something that is useful in actual production
2. learn from the masters!! painters often copy the masterpieces while learning ( i myself have tried to copy them aplenty ) ....its very useful because you get to learn ALOT by trying to create the same mood and colours. i think there is a greater chance of you learning new techniques and enhancing your understanding of lights by recreating the same mood since you'll have a SOLID result in front of you -"this is what it should look like" ... and when you DON'T get that result you'll HAVE to come up with solutions to get it...so the amount of things you'll learn will really go up.
for those that still wish to continue with original lighting ...good luck...looking forward to the end results!!
GUD LUCK everyone!

Hi,
Monika this is Ajay from Pune. you gave a very good suggestion for all, I like your suggestion it is really helpful....But I also have something for you........Currently you are a student so please first Join
any production house get some work experience and then start to give suggestion for others.......
or Post some your work here....that work will show your actual skill......waise bhi hum Bhartiyo ko kaam karne se jyada dusaro ko salah dene mai jyada maza aata hai.............

djprasun
04-03-2012, 12:48 AM
Hi,
Monika this is Ajay from Pune. you gave a very good suggestion for all, I like your suggestion it is really helpful....But I also have something for you........Currently you are a student so please first Join
any production house get some work experience and then start to give suggestion for others.......
or Post some your work here....that work will show your actual skill......waise bhi hum Bhartiyo ko kaam karne se jyada dusaro ko salah dene mai jyada maza aata hai.............

i remember Eduardo Roa did an underwater scene from the bedroom challenge. The scene was completely different from the suggested themes but was selected in the galery because of its pure awesomeness....

kanooshka
04-03-2012, 02:36 AM
ScallyFox: Looking good! Make sure your metal surfaces are tinting the reflections the same color as the material itself. The walls are looking very evenly lit and could use more of a gradient from top to bottom. The vegetables on the left are getting extremely black and unappetizing. A combination of bounce light and sub surface scattering should help brighten them. Keep at it.

chapopote1988: Good work! It looks like there may be a light leak on the bottom part of the window frame. The far wall could use some more shadowing underneath both the shelf and counter. I'd like to see some more focused light on the top of the stove. If you darken the fill light on the right portion of the image you should be able to achieve that focus.

djprasun: The reflections/highlights on the left side could be reduced in brightness. If the area on the floor is meant to be the focus, then it should be be much brighter than the other areas of the image. The number 5 on the ground could use more bounce light from the floor. In general the image ha lots of blacks that could use at least some bounce light.

Restrife: Getting better! It seems there's only a very small portion of the image that has the warmer colored lighting up in the top of the image. I'd say either get rid of it all together, or increase the area that is affected by it. I feel your image could use some reflections from off screen. You should be able to use a photograph or some other kind of plate to create some interesting reflections.

nibo88: Welcome! There's a lot going on with the lighting in your scene. I'd recommend by first simplifying to one main light source, a spotlight would be a good choice and then building up your lighting with bounce and fill lights.

Voigg
04-03-2012, 11:19 PM
Hey guys, here is the scene I am working on. Still early on but I wanted to get some feedback on the composition, and the overall lighting setup I have going on. Thanks!!

http://i146.photobucket.com/albums/r250/Voigg/Test_002.jpg

http://i146.photobucket.com/albums/r250/Voigg/Test_003.jpg

ScallyFox
04-04-2012, 09:01 AM
kanooshka (http://forums.cgsociety.org/member.php?u=212966)
Thank you for comments! I did some changes -- hope it looks better now..
UPD: added more small improvements

https://lh4.googleusercontent.com/-By8QGhe9iag/T4LZ-yyeJQI/AAAAAAAAH5M/AV8pLvU3qY4/s1024/LightingChallenge_29_GusteausKitchen_11_FIN2.jpg

Anyone's c&c are also very welcome!

Voigg (http://forums.cgsociety.org/member.php?u=323677)

I like the pans material!
And maybe the golden parts are too yellowish?