tozger
01-21-2012, 10:43 AM
I have a bit of a lightning problem;
Scene, edge of a wall is visible and floor is half lit, half of the ground is receving shadow from the wall/ (real footage) cg elements needed to be added, but i need objects in both lit and shadow areas.
I have a cg wall, a ground plane and some debri as elements
I need to make the wall cast shadow on the debri but not my ground object as I already have shadow in the scan.(background shader) and debri to cast shadow on to the ground.
Another way to say this is, the ground plane should receive shadows only from the debri while the debri should receive shadows from all objects.. phew
I think we can call this situation ( Selective shadow Linking)
The problem is, I cannot tell maya to use the wall mesh to cast shadow only on debri but not on the ground ( resulting darker shadows under debries) now i can fix these with seperate layers or later in comp with masks, But I think there should be a way for this..
Scene, edge of a wall is visible and floor is half lit, half of the ground is receving shadow from the wall/ (real footage) cg elements needed to be added, but i need objects in both lit and shadow areas.
I have a cg wall, a ground plane and some debri as elements
I need to make the wall cast shadow on the debri but not my ground object as I already have shadow in the scan.(background shader) and debri to cast shadow on to the ground.
Another way to say this is, the ground plane should receive shadows only from the debri while the debri should receive shadows from all objects.. phew
I think we can call this situation ( Selective shadow Linking)
The problem is, I cannot tell maya to use the wall mesh to cast shadow only on debri but not on the ground ( resulting darker shadows under debries) now i can fix these with seperate layers or later in comp with masks, But I think there should be a way for this..
