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everlite
01-21-2012, 07:08 AM
Could someone please outline the work flow of working with a single character mesh that has mutliple UV tiles? ...

I have a character mesh created in Max. It's a basic humanoid character; 2 legs, 2 arms, a head etc..

I've unwrapped the character and applied a multi/sub-object with three sub materials/texture maps for the respective UV regions; Arms/legs, head and torso.

So now i want to take the character mesh into Zbrush and still paint onto the three maps.

So how do i get Zbrush to recognise the sub object materials/ IDs? So i can paint onto the mesh correctly.

Right now Z only sees one texture map, and when i paint onto the mesh, of course this is painting over all areas of the character.

Make sense? Am i'm approaching this task the right way?

Basically i want to paint onto the mesh and for Z to paint into the respective ID/ UV tiles.

Thanks
Dave

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