roboscorcher
01-19-2012, 08:51 PM
I'll preface this by saying that I haven't rigged in Maya for almost a year, so I can't remember if this is working properly. But I'm pretty sure it is not.
My problem is that my skeleton bones are not translating properly. More specifically, the translations/rotations of a parent bone are not moving the child bones as well.
This picture illustrates my point:
http://i.imgur.com/fAq83.png
Not only does this happen to my current skeleton, but it also happens to my older rigs, and I'm pretty sure they didn't do them when I rigged them last year. So, I'm thinking it's something to do with the client. Any ideas?
My problem is that my skeleton bones are not translating properly. More specifically, the translations/rotations of a parent bone are not moving the child bones as well.
This picture illustrates my point:
http://i.imgur.com/fAq83.png
Not only does this happen to my current skeleton, but it also happens to my older rigs, and I'm pretty sure they didn't do them when I rigged them last year. So, I'm thinking it's something to do with the client. Any ideas?
