View Full Version : Rotation bug.
gandalf_the_red 11-15-2003, 04:58 AM I found out that sometimes when trying to rotate an object, the y axis will get confused and rotate along another axis. But if I grap on the rotation guide first and pill it a bit, then use the spinners, it rotates fine.
Is there a way to stop this?
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thorn3d
11-15-2003, 06:26 PM
How are you performing the rotation when it screws up?
and, what rotation controllre are you using?
thorn
gandalf_the_red
11-15-2003, 10:48 PM
When I rotate I like to hit rotate button then click on the spinners at the bottom for the 3 axes.
thorn3d
11-16-2003, 12:09 AM
Hm... no problems here.
thorn
TheWriter
11-16-2003, 01:24 AM
I have seen this bug before too. If you find out the solution let me know. For now just use the circular gyro things to get it started, then typing in the degrees manualy will work.
gandalf_the_red
11-18-2003, 07:13 AM
Guys, I found out the problem. If you take an object that is keyframed, and link it to a parent, then your keyframes get sometimes shifted axis on their animation. I do not know why, except that it is a bug or there is some special keyframe you need to use sometimes when adding a new link?
Pjanssen
11-18-2003, 07:21 AM
I've had this problem too a while ago. When I animated (rotation) some objects, they all started to rotate really strange, not in the right axis. I found out that when you animate your objects and then group them (our group them first, I don't exactly know) the problem was solved.
gandalf_the_red
11-18-2003, 08:25 AM
I keyframed first, then used the linking to a parent. Is there a way to re-verse this without my hard work lost and have to redo it all again?
I curse this max and its load of bugs!
kahuna031
11-18-2003, 06:47 PM
I don't know, but can't you solve the prob by aligning the pivot to the world?
thorn3d
11-19-2003, 12:32 AM
That doesn't sound like a bug. It sounds like your rotation changed due to changes in the rotated object's coordinate system (ie, you changed the hiearchy.)
thorn
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