View Full Version : Contexts Menus

01-17-2012, 04:00 AM
I am reading "The Essential Blender: Guide to 3D Creation With The Open Source Suite Blender," edited by Roland Hess, and he says to press "F5" to open the contexts and sub-contexts menus. I am running Blender 2.61 and this does not seem to work anymore. So, my question is, how do I open the contexts menus? Thank you in advance!

01-17-2012, 07:48 AM
f6 after using a tool. It also in the tool panel 'T' (T should open the one on the left)

01-17-2012, 10:56 PM
Also, where is the Toolbox? In the book, it shows a menu with: Add, Edit, Select, Transform, Object, View, and Render. You see the "toolbox" by pressing the space bar. When I press the space bar, I see a menu with these options: Find Missing Files, Move Down Modifier, Make Parent, Import OBJ, Delete, View Pan, Move Controller, Unlink, Copy Previous Settings, and NDOF Pan/Zoom. I am sure they have just moved it somewhere else.

01-18-2012, 12:02 AM
Something to keep in mind, that book is old. The author himself has encouraged people to not get it.
See this blog post.

01-18-2012, 12:17 AM
Thank you for that insightful blog post. I actually got the book as a hand-me-down, so luckily, I lost no money over it. What book would you suggest I read? And to keep with the thread, where is that darn toolbox?

01-18-2012, 01:54 PM
And to keep with the thread, where is that darn toolbox?It depends what you actually mean by 'toolbox'. If the info is old and you don't see it in the latest version then probabaly it was removed (such as the Add Tool option in the toolshelf).
Look at the 'Dynamic Spacebar Menu' addon in the User Preferences / Addons panel to give more functionality to the Spacebar

01-20-2012, 11:02 PM
Okay, I trashed the old book and bought a copy of "Blender Foundations - The Essential Guide to Learning Blender 2.6" by Roland Hess. I am using Blender 2.61, so that should be a good start. Thank you for bringing to my attention that the other book was way out of date. Blender has changed a lot over the years.

01-20-2012, 11:15 PM
I bought that book, too, when i first started. That one was made with the beta version of Blender 2.5, I believe. He thought it would be called Blender 2.6 by the time the book was published, but they stuck to the 2.5 naming series, so disregard the "2.6".
He talks about it here:

Also, there's a couple things in there that will be different, as well. But it should definitely be better than the other book.

He posted a correction to something in that book, as well.

Blender really does change so fast, sometimes it seems crazy to put a book out!

Here's where I really got started.

01-21-2012, 02:39 AM
Thank you for all the support you have given me. I think with this book and the websites you have mentioned, I will be able to get a good handle on the program. I am not a newbie when it comes to 3-D. I have been using Maya since the sixth version. I am doing an interesting project where I need a 3-D program and I can not afford Autodesk Maya, so Blender seemed like a natural choice. Now, I just have to figure out how to do everything in Blender.

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