PandorasKeyboard
01-14-2012, 10:19 AM
Hi all, hope someone can help with this one.
http://vimeo.com/35051307
I've had a lot of flickering problems with my turntable rendering of this guy.
Thought it was looking well until I rendered the full thing and colour corrected a little before I noticed the little noisy bits appearing round the model.
This is the camera rotating around the model as I've been told reduces flickering with Irradiance maps.
Vray GI settings I think are the problem, and for this the settings are:
AO on,
Primary Bounce
Irradiance Map
Secondary, Off
Irr Map
Preset, Very High
Subdivs 50
Int samples 20
Int frames 8
Interpolation Type - Delone Triangle
Sample lookup - Density Based
Multipass on
Randomise samples on
5
Mode - single frame
To me this seems like overkill to a 1280 * 720 render
Going at around 8 minutes a frame.
The mesh is full of displaced tifs and normal maps straight out of Zbrush.
Any help appreciated.
PS feel free to critique the model itself :)
Cheers,
Jay.
http://vimeo.com/35051307
I've had a lot of flickering problems with my turntable rendering of this guy.
Thought it was looking well until I rendered the full thing and colour corrected a little before I noticed the little noisy bits appearing round the model.
This is the camera rotating around the model as I've been told reduces flickering with Irradiance maps.
Vray GI settings I think are the problem, and for this the settings are:
AO on,
Primary Bounce
Irradiance Map
Secondary, Off
Irr Map
Preset, Very High
Subdivs 50
Int samples 20
Int frames 8
Interpolation Type - Delone Triangle
Sample lookup - Density Based
Multipass on
Randomise samples on
5
Mode - single frame
To me this seems like overkill to a 1280 * 720 render
Going at around 8 minutes a frame.
The mesh is full of displaced tifs and normal maps straight out of Zbrush.
Any help appreciated.
PS feel free to critique the model itself :)
Cheers,
Jay.
