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View Full Version : ADVANCE: Vertex Colors Rendering capability for Maya's mental ray


PROVIDE3D
11-14-2003, 12:51 PM
Here's a preview of our new set of Plug-Ins 'mr_cpvTranslator'
and 'mr_cpvData' that will allow Maya users to bake and render
vertex colors in Maya's mental ray.

'mr_cpvTranslator' Plug-In allows the automatic translation
of vertex colors data during the baking of mesh surfaces.
See the new option box available in the Maya's 'mental ray
baking' interface:

http://public.provide3d.com/files/misc/test_mr_cpvData_BAKE_demo_01.jpg

This custom vertex data is stored in the mesh in order to
be readed by the 'mr_cpvData' mental ray shader. A single
'mr_cpvData' node connected to a surface shader is capable
of rendering multiple surfaces. See the following image:

http://public.provide3d.com/files/misc/test_mr_cpvData_BAKE_demo_02.jpg

The last image shows the final result. The vertex colors were
retrieved during rendering and interpolated by the 'mr_cpvData'
mental ray shader in order to fill each face:

http://public.provide3d.com/files/misc/test_mr_cpvData_BAKE_demo_03.jpg

--

On our modest PC: PIII 450 MHZ - 256 MB RAM; the baking took
98 mins. The vertex colors rendering took 25 seconds @ 1024x768.

ADVANTAGES:

- Fast Rendering.
- Very usefull for those who need to render big environments.
- All the vertex color data is stored in the geometry (mesh node).
- Avoids to manage a large amount of texture files.
- A SINGLE shader is capable of rendering multiple surfaces.

CREDITS:

- Original Scene and Rendering settings by Jared Martin:
http://www.jozvex.com/tutorials/fg2.html

--

Regards,
Martin

Martin Leguizamon
PROVIDE3D Developments
http://www.provide3d.com - contact@provide3d.com

rock
11-14-2003, 07:21 PM
Hi,

Can someone describe in a more layman terms what this Vertex Colors Rendering that Provide3D describes above? Sorry I have a little trouble deciphering what's this all about. Thanks.

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