View Full Version : P H O T O R E A L ?
Peoples 06-10-2002, 06:04 PM Hello dear friends of C4D!
I managed to pull this pic out of my G4 today - had nothing to do so I decided to test my photorealism skills =). As always - having trouble with finding the best radiosity solution, tried a dozen of different min/max settings but the artifacts seem to be permanent...Anyway - I kind of like the atmosphere on this one - what about you?
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Phasmatis
06-10-2002, 07:08 PM
It's a very nice picture but you may want to try fake HDRI, if you're not sure how to do it, there's a tutorial around somewhere, I'm sure some one else can supply a link, hopefully it will give you the effect you're after. ;)
Jeff Carns
06-10-2002, 07:30 PM
The overall lighting looks pretty good. Finding the right settings for that is real tricky sometimes. The only thing that stands out to me is the actual modeling of the cups and saucers. They look a bit too "3D". I think the bottoms look too round to actually stand upright and there's no indention on the saucer itself to place the cup in. But it's all in what you're after. Keep up the good work.:thumbsup:
LucentDreams
06-11-2002, 07:15 AM
Just released today, this should help all the HDRI fans
http://www.rain.org/~msavard/hdri/index.html
Peoples
06-11-2002, 08:08 AM
Thanx for the HDRI-page you've done - but unfortunately they dont't have a Mac version of HDRShop....
LucentDreams
06-11-2002, 08:16 AM
Still some good tips I think. As for the site, don't give me credit, I wish I had done this, this is the work of Matt Savard.
Peoples
06-11-2002, 08:18 AM
I changed the cups a bit and rendered in stochastic mode with 64 samples. This image would indeed boost up with HDRI but I haven't yet found a convincing tutorial to fake HDRI with C4D (exept HDRShop for WIN).....
STRAT
06-11-2002, 08:32 AM
well, looking quite nice, but nowhere near photorealism just yet.
your missing reflections. the mugs and saucers could definately do with some faint hdri refs in them, and the wooden shelf could do with some blurry refs too.
also, for better realism use true gi rendering - either accuracy at 100% or stotchastic mode.
in stotchastic mode use anywhere over 200 samples. i know this takes time, but this is the down side of a realer image.
fxgogo
06-11-2002, 08:55 AM
Definately, I agree...reflections and HDRI. More real world roughness aswell. Great stuff so far though.
Phasmatis
06-11-2002, 08:22 PM
I made this example file for a friend, all the settings for Fake Hdri are in there http://www.ghostworld.btinternet.co.uk/HDRI.zip So hopefully it'll help you out a bit. :)
Here's an example of how good it can look, I just used a poser model and a yellowy green colour for a texture, as you can see the shadows are very nice with very little work. :)
http://www.ghostworld.btinternet.co.uk/HDRI.jpg
LucentDreams
06-11-2002, 08:30 PM
This file doesn't fake HDRI at all. You need to do some research into HDRI, all this is is image based lighting. HDRI refers to HIGH DYNAMIC RANGE IMAGING. HDRI images are used to do image based lighting, but when you fake HDRI, you need to fake what HDRI is when doing the image based lighting. Basically HDRI store percentaes of brightness rather than a range up to 255. This allows for brights to be far brighter and cast more light and such. what you need to do is increase the range of your images luminace to fake HDRI. So basically image based lighting has a limitation in reange while HDRI doesn't. wither everything is too dark or everything is too light, you ned to find the fake the effect.
Phasmatis
06-11-2002, 08:42 PM
These settings are from a tutorial, I'm not claming to know to everything about HDRI, because I don't, if you have a better way please post it...
doohicky
06-11-2002, 09:55 PM
Thanks for the tut Kaiskai!
STRAT
06-12-2002, 08:33 AM
Phasmatis - im curious, what has this image to do with hdri?:shrug:
Phasmatis
06-12-2002, 08:48 AM
The image on the sky object is in the Luminance channel and because there are no lights in the scene, all the lighting is taken from that image, which is kind of like HDRI, except you haven’t got all the lumiance data, which an HDRI image has, as Kaiskai pointed out.
LucentDreams
06-12-2002, 09:17 AM
yeah image based lighting is great, even if it isn't HDRI. want a sunrise look to your render?, make a gradient with greyblue on two sides and light orange in the middle. make sure the orange is really llight and the greyblues are realy dull and dark. no p[lace it on a sky wand whammo, instant sunrise render
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